thefinn Posted June 5, 2012 Share Posted June 5, 2012 (edited) I'm wondering how I can get in and read some of the scripts written by people for their mods. I want to learn by example (far easier for me, but there's no idiots guide ;)), lots of the papyrus stuff (even most of the tutorials I've seen) only deals with quest stage setting, I was after a little more functionality than that. Loading up a few mods where I know how the functionality works in game I can't find the scripts themselves that many of the effects point to. Any help here? Edited June 5, 2012 by thefinn Link to comment Share on other sites More sharing options...
gasti89 Posted June 5, 2012 Share Posted June 5, 2012 If the modders included their "source" scripts in the download you can read them via CK by right clicking on the script and then select "edit source". If there's only the PEX version i think you can use something like notepad++? (not sure about that) Link to comment Share on other sites More sharing options...
thefinn Posted June 5, 2012 Author Share Posted June 5, 2012 If the modders included their "source" scripts in the download you can read them via CK by right clicking on the script and then select "edit source". If there's only the PEX version i think you can use something like notepad++? (not sure about that) Yeah I am trying with apocalpyse spell package, but the scripts are not "editable" and can't find any pex files for them. I just started with the CC so, might be missing something here. Link to comment Share on other sites More sharing options...
thefinn Posted June 5, 2012 Author Share Posted June 5, 2012 (edited) bah Edited June 5, 2012 by thefinn Link to comment Share on other sites More sharing options...
gasti89 Posted June 5, 2012 Share Posted June 5, 2012 You can find the PEX in skyrim/data/scripts. Or if th mod is packed in a bsa, use BSAOpt to unpack the scripts Link to comment Share on other sites More sharing options...
thefinn Posted June 5, 2012 Author Share Posted June 5, 2012 You can find the PEX in skyrim/data/scripts. Or if th mod is packed in a bsa, use BSAOpt to unpack the scripts Awesome thanks a lot. Link to comment Share on other sites More sharing options...
thefinn Posted June 5, 2012 Author Share Posted June 5, 2012 Upon further review... too much information in a large spell pack lol I think I hurt myself. Link to comment Share on other sites More sharing options...
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