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stratopwn3r

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PS i need it for wilderness just so you know
Do you mean, the Wilderness as a whole, or a specific Wilderness cell?

 

GetParentCell returns the cell the calling object is in, and GetInCell <cellname> returns whether the beginning of the calling actor's current cell matches cellname. For example, "GetInCell Chorrol" would return 1 if the calling actor was in Chorrol, Chorrol01, or Chorrol Farm, but would return 0 if they were in Castle Chorrol. (Not real cell-names) The Cellname still has to be the full name of an interior cell, though, so you'd have to create a dummy Interior named Wilderness and check that to see if the actor in question is in a Wilderness cell.

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