RobertJosephMaccreadys Posted August 26, 2018 Share Posted August 26, 2018 Let me preface this by saying I am quite the noob when it comes to modding Bethesda games. I have an intermediate level of experience modding Sims, but Creation Kit is a lot more complex than a lot of the tools used for those games. Now, that being said: Modding brows in the Sims is incredibly easy. You create an eyebrow face part, pop a texture onto it, profit. Fallout 4 is more advanced in just about every way. At first, I expected eyebrows to be in faceparts. No. Not there. So I searched it. Found a couple results, but I don't completely understand: From what I gather, these are "texturesets?" Should I have to mess with these texturesets at all if I'm not making replacers? After messing with CK a bit more I found that brows are in Race, and I think I have a handle on implementing them. I do have questions about this though: Basically, what do these mean/what do they do? I feel like on/off means only one brow can be selected at once, but perhaps I'm mistaken? I didn't expect there to be scripting involved with the tints, so I don't know if I should change any of that when creating a new one, or just copy/paste it over. Thanks in advance for the help~ Link to comment Share on other sites More sharing options...
theoddlittleturtle Posted August 30, 2018 Share Posted August 30, 2018 The highlighted "Chargen Conditions" is the conditional attached to when the player can use the eyebrow. It's searching for stage 10 of MQ102, which is leaving the vault (if I'm not mistaken). If you want your new eyebrow to show up in the chargen prior to that moment, you'll need to leave the conditions blank. (I have no idea how to use these forums so never post. Apologies.) Link to comment Share on other sites More sharing options...
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