esiotrot291117 Posted June 5, 2012 Share Posted June 5, 2012 I have simply changed the explosion art file from the frag mine projectile window (from explosionfrag.nif to explosiongeneric.nif) During gameplay, the mines do display the explosion I have chosen when triggered by an enemy. However, when detonated by other means (such as a bullet, grenade, or other mine) the mine seems to revert to its original explosion instead of the one I substituted. The .esp file with this change is appropriately placed at the bottom of the load order. If anyone can, please help! Link to comment Share on other sites More sharing options...
CarnivalOfFear Posted June 6, 2012 Share Posted June 6, 2012 I have simply changed the explosion art file from the frag mine projectile window (from explosionfrag.nif to explosiongeneric.nif) During gameplay, the mines do display the explosion I have chosen when triggered by an enemy. However, when detonated by other means (such as a bullet, grenade, or other mine) the mine seems to revert to its original explosion instead of the one I substituted. The .esp file with this change is appropriately placed at the bottom of the load order. If anyone can, please help! hmm, This probably has to do with a script acting on all mines. if you can figure out what it is you can probably give that specific mine its own special explosion. Link to comment Share on other sites More sharing options...
Cyberlazy Posted June 6, 2012 Share Posted June 6, 2012 Check the damage data on the 'projectile' information, it has another setting for explosion when the mine is blown up And again, check the damage data on the *weapon*, as theres yet another damage data set for when the weapon is on the ground (or in a npcs hand?) but was not thrown. Link to comment Share on other sites More sharing options...
esiotrot291117 Posted June 6, 2012 Author Share Posted June 6, 2012 Got it. Thank You!!!I remember using destruction data on the GECK for other items. I do not know why I did not piece two and two together. Link to comment Share on other sites More sharing options...
Cyberlazy Posted June 7, 2012 Share Posted June 7, 2012 No problem, if it makes you feel better, Most vanilla explosive objects have incorrect (or missing) destruction explosions, So you are not the only one. Link to comment Share on other sites More sharing options...
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