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Strange problem with mines.


esiotrot291117

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I have simply changed the explosion art file from the frag mine projectile window (from explosionfrag.nif to explosiongeneric.nif)

 

During gameplay, the mines do display the explosion I have chosen when triggered by an enemy. However, when detonated by other means (such as a bullet, grenade, or other mine) the mine seems to revert to its original explosion instead of the one I substituted.

 

The .esp file with this change is appropriately placed at the bottom of the load order.

 

If anyone can, please help!

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I have simply changed the explosion art file from the frag mine projectile window (from explosionfrag.nif to explosiongeneric.nif)

 

During gameplay, the mines do display the explosion I have chosen when triggered by an enemy. However, when detonated by other means (such as a bullet, grenade, or other mine) the mine seems to revert to its original explosion instead of the one I substituted.

 

The .esp file with this change is appropriately placed at the bottom of the load order.

 

If anyone can, please help!

 

hmm, This probably has to do with a script acting on all mines. if you can figure out what it is you can probably give that specific mine its own special explosion.

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Check the damage data on the 'projectile' information, it has another setting for explosion when the mine is blown up

 

And again, check the damage data on the *weapon*, as theres yet another damage data set for when the weapon is on the ground (or in a npcs hand?) but was not thrown.

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