kev584 Posted August 27, 2018 Share Posted August 27, 2018 Reletively new to the creation kit, so sorry if this has been asked before. I'm trying to reverse engineer the conditions for when an NPC yells at a dog ("stupid dog") or just non-combat creature detection in general. Could someone point me in the proper direction? Link to comment Share on other sites More sharing options...
Tasheni Posted September 12, 2018 Share Posted September 12, 2018 It works with an Actor Hello Event. Look at the quest Dialogue Generic Dog Hellos. In the quest alias tab you will see how the actors are setup. The greeting npcs are put into a formlist and are chosen through a condition. The dogs voice are shared data from quest Creature Dialogue Dog. The greeting is setup as a scene.The quest is attached to the Story Manager as an Actor Hello Event. Link to comment Share on other sites More sharing options...
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