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Removing .esm dependancies from plugin


Amig186

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Long story short, I forgot to uncheck some .esms in GECK when saving my plugin, and now it requires those .esms to function, despite using no content from them. I heard that FNV edit can be used to remove mod dependancy from an .esp file, but I have no clue how to do it. If anyone could tell me exactly how to make the plugin independant again, I'd be much obliged.
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I use FNVEdit for this purpose. In the File Header section of your plugin, there is a subrecord called Master Files. Right-click the space above the filename you want to tremove, and select "Remove."

 

This can also be done in the GECK at the file selection screen (click a dependency and press the delete key), but it only crashed the program when I tried it.

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DO NOT DO THAT!! that will seriously ruin your plugin as FNVedit add/remove master does NOT renumber all your records.

 

What you should use is 'Clean masters' when selecting the filename of your plugin in fnvedit. that properly renumbers records and only removes a master if it really has absolutely no references from the current mod to it. (it will remove all masters without any refs, ie any master you don't need)

 

In the future, if you delete those files that end in .nam like honesthearts.nam, geck won't have them defaulty checked every time you open geck. (Man that annoys the heck outta me)

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Correct, FNVEdit does not re-enumerate FormIDs when you manually remove a master from the header, and doing so would break all references to other records withing the same plugin if it did. Maybe I'm confused about what you're referring to.

 

I do some unusual things in my mods and intentionally break references, so the Clean Masters function often does not suffice. It is, however, simpler than the manual method and keeps users from unintentionally removing a master where it is needed. Better advice than mine, I say.

Edited by luthienanarion
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