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Broken Starting...


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Ok so when I try to Start a new Single player it works fine but when I get to the point of being given a pipboy the game crashes. The only way to avoid this is to remove NVSE to my knowledge cause turning off all mods doesnt do anything :| please help. Also on Occasion can find weapon mods without the MOD: on it from WMX...

 

Mod Loadout (In Order):

 

FalloutNV.esm

CaravanPack.esm

DeadMoney.esm

LonesomeRoad.esm

OldWordBlue.esm

HonestHearts.esm

GunRunnersArsenal.esm

K3KSuperToolKit.esm

D.E.I.M.O.S..esm

More Perks.esm

More Traits.esm

More Perks for Companions.esm

More Perks for Dead Money.esm

More Perks for Honest Hearts.esm

More Perks for Old World Blues.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

Project Nevada - Cyberware.esm

DFB - Random Encounters.esm

The Mod Configuration Menu.esp

GameSettings.esp

Loot Vehicles.esp

DFB - Dead Money Revisit.esp

DFB - Dead Money Ghosts Respawn.esp

More Perks Update.esp

More Traits Update.esp

More Perks for Companions Update.esp

More Perks for Dead Money Update.esp

More Perks for Honest Hearts Update.esp

More Perks for Old World Blues Update.esp

NewVegasBounties.esp

NewVegasBountiesII.esp

Sink Bathroom.esp

Wild Wasteland Integration.esp

DeadMoneyJunkRoundsRedux.esp

HonestHeartsJunkRoundsRedux.esp

OWB-Path Lights.esp

OWB - Skill Book Recipies.esp

MoreSurplusRounds.esp

MoreSurplusRoundsHonestHearts.esp

PaintPA.esp

PaintPA_ProjectNevada.esp

LFox Missing Ammo Recipies.esp

LFox Missing Ammo Recipies HH DLC.esp

The Weapon Mod Menu.esp

Weapon Mods Expanded.esp (MODIFIED: Fixed Some Bugs)

WMX-LonesomeRoad.esp

WMX-DeadMoney.esp

WMX-HonestHearts.esp

WMX-OldWorldBlues.esp

WMX-PreOrderPackCaravan.esp

WMX-GunRunnersAresnal-GRAIF.esp

WMX-GunRunnersArsenal-PN-GRAIF.esp

UnlimitedCompanions.esp

Oven Cooking.esp

AddEmptyBottle.esp

WhetStoneRepair.esp

Four Traits v1.esp

ThermicLanceFireEffects.esp

pipboy2500_edisleado.esp

UltrajetRecipe.esp

UnconsciousLooting.esp

Sergio Has Scissors.esp

Static Battery Replacer.esp

Exploading Ammo.esp

ST_TraitsandPerks_WithNoBaseEdits.esp

ExplosionsKnockDownAlways.esp

STALKERvodka.esp

MendTinCan.esp

CraftedMantisGauntlet.esp

DixonRecipes.esp

CounterfeitpassportCrafting.esp

BetterArmedBrightFollowers.esp

BlackMountainRadioEverywhere.esp

Bobblehunt.esp

Bobblehunt - Fallout 3 Bonuses.esp

CannibalPlus.esp

Banny's Lucky Lighter.esp

AER14 Green disintegration.esp

WorkingCrimsonCaravanTraderes.esp

RadscorpianEggRestoration.esp

PipBoysToThePeople.esp

Pickable Safehouses.esp

HigherCompanionLevelCap.esp

DFB - Universal Dropbox.esp

jarelle_perk_and_traits.esp (MODIFIED: Removed Power Armor Training, Already Had Autodidact.)

FPSWeaponWheel.esp

GRARG.esp

RepairKit.esp

Rex Essential.esp

Sunset Sarsaparilla Star Caps Random Luck.esp

WorkingCapPress.esp

MiscItemIconsNV.esp

NV_Jinxed_Classicish.esp

PhilippesRecipes.esp

Murdelizer.esp

OWBTransportalPonder.esp

TheCollector.esp

CASM.esp

 

Edited by DubstepShark
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  • 2 weeks later...

Hi all!

 

First sorry for my bad english!

 

I had same problem in my mod, it was the VCG01VigorTesterREF ! You must destroy it in the quest VCG01 Stage 65 : VCG01VigorTesterREF.SetDestroyed 1!

After that your mod won't crash and the player can use the pipboy!

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