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Armor Replacement Help


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I am making a mod that replaces the Dark Brotherhood armor with models already in the game, but with new textures. I have managed to get the game to use the new models, but the game will not display the new textures without overwriting the textures of the original mesh, which I don't want to do. Does anyone have any idea how to fix this?

 

Apparently the issue stems from the fact that the meshes automatically detect the texture they are linked to (as far as I can understand), so does this mean that I need to make a 'new' or duplicate mesh linked with the new textures? Any help would be greatly appreciated.

Edited by ReaverOfSouls
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You want to overwrite DBarmor with armor B, with new textures, but it shows the armor with the DB textures, and you don't want to replace those?

(you're probably clear in explanation, I'm just fuzzy today)

You can set texture paths for the meshes in nifskope.. if that's what you need to do?

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You want to overwrite DBarmor with armor B, with new textures, but it shows the armor with the DB textures, and you don't want to replace those?

(you're probably clear in explanation, I'm just fuzzy today)

You can set texture paths for the meshes in nifskope.. if that's what you need to do?

 

Well, what I'm doing is replacing the torso armor with the Ebony Mail mesh with a custom texture, thieves guild gloves with a custom texture, and the boots with a custom texture. I tried setting the paths in NIFSkope but it still showed the default textures for the armor pieces. And... actually, I just figured it out as I was writing this. Thanks a lot. I really appreciate the help.

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