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Scripting question


travnape

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I want to make a varried effect upon activation of an object depending on which item you have equipped. I can create the activator just like the propylon indexes work, but rather than the item being in the inventory I wanted to see if there is a condition for equipped items maybe a script set variable like onpcequip set variable to 1, 2 ,3, 4 etc depending on which item is being equipped and make an "if variable = #" command and make the action occur that way? if you think this will work let me know what variable category to use. Thanks

 

only other question is how I can unset this variable or reset it to 0 when the item is unequipped.

 

Also where in the editor can I find global location numbers (so I can relocate the player there upon the activation)

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