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Advice wanted-leveled ability


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I have a leveled horse level -2 pc and I am trying to give him an ability that changes as he gets stronger but I am kinda stuck. I was able to make and apply the base version but the leveled lists are confusing the heck out of me... I can put them in a list and set the levels but the checkmarks and the layered lists vanilla seems to use has me confused as to what to do. Also would doing this replace abilities as they level or layer them?

 

Also can horses cast spells or is that not possible? if so It would be interesting to experiment with.

thanks in advance

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early morning, brain not going yet

 

I think when something is 'leveled', it grows stronger as the PLAYER grows stronger.

 

if you want a creature/item/weapon to grow stronger, then you might need to look at

making a quest with multiple stages.

 

this might help from the 'useful code' section

https://cs.elderscrolls.com/index.php?title=Deadcount_on_a_weapon

 

 

I'd probably go with OBSE and use the OnDeath event handler

to trigger when the horse made a kill, then add 'experience' points

till horse advances level (triggers next quest stage where you can

script the horses advance in skills/attributes or whatever)

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As for if horses can cast spells or not, basically, yes, every creature can, provided they have both, the setting for it in the CS as well as the required casting animations. Then it should be no problem though, to make even a horse able to cast spells.

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Thanks but I am such a dunce when it comes to scripts the only thing I ever did was Maskars recommendation for SM and also removing message spam (plus bugfixing 2 dialogue script typos) in the companion Fergus mod.

 

Besides I don't want anything fancy just a horse that levels up with you and unlocks new passives as he levels. I already got him to level up with me and the passives set up it is getting them in a way that if he hits say lv 5 he gets 1 hp heal but it is figuring how to set THAT up that is stumping me.

 

Thanks Drake I will check it out the concern I had when asking was in fact the animations. Since I use MOO which lets actors heal each other I figured it would be nice to have him do the occasional (but weak) healing spell.

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