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The only thing I don't actually like about Skyrim


Relativelybest

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You click buttons to attack, power attack, block and block attack what else can the game do to add more to fighting? The only way i can think of is to make the battling active/live and use a kinect/move controller so you can dictate where you want to strike and how, otherwise we would still be rolling a dice like on Morrowind or attacking like we do currently don't all games play like this?

 

all of the combat could be done in the same way as power attacks so that your attack direction is set by your movement

they could do the combat like Mount and Blade so that you choose whether attack direction is automatic, set by movement (normal or inverse direction) or set by turn/look direction (normal or inverse direction).

this would give the player a lot more control over how they attack and also add in a lot of variety to the attacks

 

regardless of how people feel the combat is i have to say its an improvement over vanilla oblivion combat system.

 

i actually feel like i swung a sword instead of a fancy twig. combat feels more....meaty? like i actually hit someone with a deadly weapon.

 

use a 360 controller with vibration turned on and it will feel a lot meatier :D

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What I really don't like about Skyrim and because of that I've stopped playing for now is - that my char gets too often intantly killed at random while fighting in melee. Although I have enough life and a very good progress in two-handed and heavy-armor. My personal goal in this game is to die as seldom as possible. And changing the difficulty-level makes no difference .. unless I or another one finds a solution for changing that, I don't wanna continue with Skyrim .. Edited by shinyfan
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I couldn't agree more and your right about Jedi Knight Outcast. When you would fight another sith or jedi or whatever in melee combat, it wasn't about health or perks or having a better sword. It was about timing and precision. You had to get a successful hit on the guy without him blocking it. If you got a good hit on the guy he would be dead but you could have been easily killed the same way.
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Have to throw in with the OP on this one. Thankfully I don't love Skyrim for the combat system. And with all of the aspects of the game that need improvement (there are a lot) it saddens me that I don't really see how it can be 'fixed' now. I hope someone proves me to be wrong.
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I'm actually glad it's not like SW:Outcast. If it was the same you'd have complants piling up about how the game doesn't register mouse clicks for attacks or other such things, or I need a mod to make attack xyz easier to use. I think overall keeping it simple worked better for Skyrim as an overly complex combat system can kill a game just as much as a too simple system.
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I'm actually glad it's not like SW:Outcast. If it was the same you'd have complants piling up about how the game doesn't register mouse clicks for attacks or other such things, or I need a mod to make attack xyz easier to use.

 

Actually, that's a problem I've been having with Skyrim, go figure.

 

I think overall keeping it simple worked better for Skyrim as an overly complex combat system can kill a game just as much as a too simple system.

 

Eh, I wouldn't say the fencing system in JKII was that complex. Just more complex that that of Skyrim. Which is like saying something is colder than fire.

 

Anyway, since I made this thread I've leveled up my blocking skill a bit, and I find that the blocking system in Skyrim is actually better concieved than attacking, with stuff like Quick Reflexes actually providing an element of timing. The problem is that it's hard to switch between attacking and blocking fluently, and until you level it fairly high, blocking will always slow you down a lot while not offering very impressive protection. Additionally, standard enemy attacks tend not to be damaging enough to warrant blocking, so it's more effective to soak damage while dealing damage yourself, relying on having better armor and more healing, resulting in mindless bashing with little strategy.

 

I actually made a mod request about replacing shield bashing with regular weapon attacks, but sadly I think it has been ignored. My idea was that being able to switch from blocking to attacking very quickly, along with some damage bonuses/improved criticals for interupting enemy power attacks, would actually let you simulate something resembling fighting skill and lead to quicker paced fights. As is you have to block, bash, cause a stagger, let go of the block and attack. And you can achieve the same result faster by not blocking, tanking the damage and attacking right away.

 

It would probably be a good thing to make blocking more effective on average and attacks more damaging on average, so that you have a good reason to have a strong defense and think twice before hammering away with attacks.

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It seams that all you really need is a bigger weapon that does more damage. The way I win fights is simple, I just wait for the right time and pull back for a power attack. A greatsword or a warhammer are the best because you can just look up while holding the mouse button to go for a vertical powershot that usually kills somebody in two hits. it doesn't matter whether i'm going sword to sword, dagger to dagger or dagger to sword with somebody there is no skill required. Just for laughs, i've killed people just by repeatedly bashing them with my shield. It's not the worst combat system i've ever played but not near the best.
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I like the combat in Skyrim as is, with one caveat - Locational Damage.

 

With locational damage, and a little bit of difficulty so that you're fighting over your level, strategy becomes everything.

 

Hitting a dragon in the eye, or in the mouth while he's trying to breathe fire, should hurt a hell of a lot more than if you hit him in the chest or on the knee. You want to see good Draconic combat? Play Dragon's Dogma. Every single one you fought made Alduin look like a writhing gecko.

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