mrpwnzer Posted August 3, 2008 Share Posted August 3, 2008 Well I've been tinkering around with the construction set for a bit and I thought it would be time to add some weapons. So I wanted to try to add some weapons from this mod: http://www.tesnexus.com/downloads/file.php?id=9254 But I don't know how to add them :wallbash: any help from you expert modders would be greatly appreciated :biggrin: Link to comment Share on other sites More sharing options...
elpemmy Posted August 3, 2008 Share Posted August 3, 2008 I think, you just need to put them in a place where you'll find them. Open the CS, place them somewhere (remember to press F after each one so it's not hanging in the sky :D ) and save it as swords.esp or something, then open your game, and go to where you put them. Or where you hoping to put them in the quest?Sorry if I've misunderstood, or you don't understand me. I don't talk normally XDEm Link to comment Share on other sites More sharing options...
mrpwnzer Posted August 3, 2008 Author Share Posted August 3, 2008 all right thnx man! Another question: I dragged the meshes and textures into the data folder, opened up the construction set, loaded the master file, and I can't find the weapons. Help! :unsure: Link to comment Share on other sites More sharing options...
genovauk Posted August 4, 2008 Share Posted August 4, 2008 all right thnx man! Another question: I dragged the meshes and textures into the data folder, opened up the construction set, loaded the master file, and I can't find the weapons. Help! :unsure: Because they are a modders resource, It means that you will have to actually create new weapons in the construction set using the new meshes and textures and also give them some properties, e.g weapon damage, any enchantments they may have, weight etc... right click an existing weapon I used this WeapIronDaggerRusty it has no script or enchantments associated with it. change the ID (needs to be unique), Name, Weapon Type. On the right hand side change the *.nif file (mesh of the weapon) and the *.dds (Texture of the weapon) to the custom one you have downloaded, They will be in the data folder where you extracted them. Change the 6 values to whatever you want them to be on the right side of the box, If you want them to be enchanted you can pick one from the drop down list and the enchanment level should be the amount of charges the weapon has before it needs to be recharged. Click ok when you have done and click yes to create a new form, This adds the new weapon to the list, If you click no it will update the weapon you were editing to have the new properties you have just entered. Then all you have to do is find the new weapon in the list it will show up as customweapon* (whatever you entered into the ID field and the star tells you it is either an edited existing weapon or a new weapon item) Save the mod as the post above says like swords.esp and make sure to activate in the launcher Then just find a place to put it and drop it into the world. Load up your save and go pick it up. Hope this helps. Link to comment Share on other sites More sharing options...
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