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Object Mod Papyrus Scripting Help


Maduin81

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Hey folks,

 

Back from a break and deciding to polish off a mod that requires information about object mods that are attached, specifically Automatron Robot mods, without using F4SE. Is there any sort of definite way to list all of the mods on a robot, preferably along with head/body/arm/leg types?

 

It's a very specific situation and I'm not sure Papyrus supports it without F4SE which unfortunately is flat out not an option. If anyone has advice, I'd greatly appreciate it.

 

Thanks!

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Nope, there is no way outside of F4SE that I can find. Sorry.

 

Edit: You could try using OnPlayerModRobot (which runs on the player) and keep track of it that way. But I don't think is a way to check to see if a particular mod is attached / detached, unless that mod has unique keywords on it. Though maybe the Automatron mods are already setup with those specific keywords.

Edited by Reneer
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So hey, I read this earlier in the day and have been kinda thinking about it. What exactly are you trying to accomplish? I been working with robots and I'm actually making some progress on the mod I'm working on. Depending on what you're trying to do, might be able to help a little better.
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