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Help with animation/idle sounds.


anshela

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So, yesterday I had the idea that I was going to import a fennec from DAI to have run around as a little pet that you could summon/dismiss, much like the ELF cat pet mod.

 

And so far, so good. I've got the model in, got her running around decently (though not perfectly, because I'm not awesome with weight painting), got her in game, summonable, followable, everything working perfectly...

 

 

 

Isn't she cute? (Stop standing on her, you fool!)

 

Except... she won't stop meowing.

 

Now, I know that the issue is that I used the cat skeleton/animations when I ported my mesh in. From what I can tell, there seem to be idle sounds actually baked into these animations -- but so far, the only way I've been able to stop the meowing is stop stop *all* cats from meowing, and that won't fly.

 

Does anyone know another way of doing this? Should I be somehow making my own animation (that's a bit beyond my skillset, but I guess I'm willing to learn) -- or is there some way I can override the animation idle sounds? (I did make a soundset for the fennec, attached it via .CHR file and tried putting it in the GDA, but so far, all I get is meowing.)

 

Anyway, any help would be appreciated!

 

ETA: got rid of the meowing with a workaround. It's not a perfect fix, so if anyone has any brilliant ideas, I'd still be grateful.

Edited by anshela
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