Rhutos Posted August 31, 2018 Share Posted August 31, 2018 Hey,I am working on remakes of my previous mods using F4SE.I'd like to create a custom menu based on the "MessageBoxMenu" or the general pause menu.Once I created menu's for a skyrim mod "Tame the beasts of skyrim II" based on SKI templates in the "*. fla" format.The implementation of Custom Menus in the UI script seems very different and it's sparsely documented.I couldn't find any uncompiled templates, so I tried to copy the "MessageBoxMenu.swf", rename it and call it via: Debug.Trace ("Open AVB_Test...") if (UI.RegisterCustomMenu ("AVB_Test", "AVB_Test", "root1.Menu_mc", new UI:MenuData)) UI.OpenMenu ("AVB_Test") else Debug.Trace ("Menu registration did not work...") endif The game pauses, until a key is pressed, but nothing shows up.If I try a different "root path" the game freezes.All "Modding resources" I found, are meant for interface mods/add-ons, not for interactive menu's.What I am missing? Link to comment Share on other sites More sharing options...
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