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Requesting Custom FireSingle.Hkx


Lagruej

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As per some advice received in this thread I am apparently in need of a custome FireSingle.Hkx which actually has a bunch of weaponFire sequences in order to emulate full-auto guns on aliens who aren't set up for auto animations.

I did try this myself, but it's just simply way beyond me, and I was wondering if an animator out there would be kind enough to produce this custom file for me. Once I have the hkx I am good to implement it, I believe, but I simply cannot edit the thing myself for the life of me. I shouldn't have jumped in head first.

I do not know if it matters but I would like, if possible emulate with a clip size of 40 for aliens. Their guns are 40, so if they can fire them continuously before reloading, I will be happy.

Edited by Lagruej
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Having the animation containing 40 events mean that they will fire 40 shots uninterrupted, which is probably not what you want.


I whipped up a couple of examples with continuous fire, 3 shot and 6 shot bursts. The animation itself is left unchanged, and I don't have a rig set up for aliens.


You can drop one of these into 'Data\meshes\Actors\Alien\Animations' for quick testing, but you'll still need a custom subgraph and have the animation in its own custom folder so to not override the vanilla animation otherwise everyone's going to be firing like Rambo hah.

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