Lagruej Posted August 31, 2018 Share Posted August 31, 2018 (edited) As per some advice received in this thread I am apparently in need of a custome FireSingle.Hkx which actually has a bunch of weaponFire sequences in order to emulate full-auto guns on aliens who aren't set up for auto animations.I did try this myself, but it's just simply way beyond me, and I was wondering if an animator out there would be kind enough to produce this custom file for me. Once I have the hkx I am good to implement it, I believe, but I simply cannot edit the thing myself for the life of me. I shouldn't have jumped in head first. I do not know if it matters but I would like, if possible emulate with a clip size of 40 for aliens. Their guns are 40, so if they can fire them continuously before reloading, I will be happy. Edited August 31, 2018 by Lagruej Link to comment Share on other sites More sharing options...
ehtyeci Posted August 31, 2018 Share Posted August 31, 2018 Having the animation containing 40 events mean that they will fire 40 shots uninterrupted, which is probably not what you want. I whipped up a couple of examples with continuous fire, 3 shot and 6 shot bursts. The animation itself is left unchanged, and I don't have a rig set up for aliens. You can drop one of these into 'Data\meshes\Actors\Alien\Animations' for quick testing, but you'll still need a custom subgraph and have the animation in its own custom folder so to not override the vanilla animation otherwise everyone's going to be firing like Rambo hah. Link to comment Share on other sites More sharing options...
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