sanskyer Posted September 4, 2018 Author Share Posted September 4, 2018 If you look under Character>Faction for the CurrentFollowerFaction itself you will see that the "Can Be Owner" flag is turned off. Edit it to turn it on. Then you will get it in the list of possible owners. Note: USSEP also edits this record to set it as an Ally of the PlayerHorseFaction. It's a good idea to add that in too otherwise your mod will be breaking USSEP for people who install both. Big thank you, Sir! :thumbsup: Link to comment Share on other sites More sharing options...
thumbincubation Posted September 4, 2018 Share Posted September 4, 2018 My knowledge here is extremely limited, but could you possibly create a separate bedroom in its own cell, and point the script toward changing the ownership of the cell the same way it changes the ownership of the bed in a normal inn? There would be a load screen, but it seems like it could allow for ownership of any/all beds, as well as changing the in-room food and comfort items from "steal" to "take," at the same time. Link to comment Share on other sites More sharing options...
Deleted3897072User Posted September 4, 2018 Share Posted September 4, 2018 (edited) My knowledge here is extremely limited, but could you possibly create a separate bedroom in its own cell, and point the script toward changing the ownership of the cell the same way it changes the ownership of the bed in a normal inn? There would be a load screen, but it seems like it could allow for ownership of any/all beds, as well as changing the in-room food and comfort items from "steal" to "take," at the same time.Yes, you could do that, but the OP was trying to avoid doing any scripting at all. Adding a SetFactionOwner() for the second bed to the innkeepers existing script was already off the table so adding one for a new cell is equally disallowed. Edited September 4, 2018 by OldMansBeard Link to comment Share on other sites More sharing options...
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