AngryBogle Posted June 10, 2012 Author Share Posted June 10, 2012 (edited) Hello again, I really don't want to say anything that might be wrong with the mod because I'm very grateful but I noticed that some bodies of water that are not normally irradiated give radiation and the geiger counter doesn't say how many Rads your gaining per second. Perhaps this is just how it has to be but just wondering. Edit: Actually it's working fine in Vanilla, it's only acting strange in AWOP areas which is to be expected because this mod only affects Vanilla I assume. Edited June 10, 2012 by AngryBogle Link to comment Share on other sites More sharing options...
Cyberlazy Posted June 10, 2012 Share Posted June 10, 2012 (edited) Nah, it sets game vars, so it should work on all areas and DLC/mods.. No idea why it would make some water like that. You'll have to ask AWOP creator about it (Tell him an exact body of water that does it and another that does not do it) Edited June 10, 2012 by Cyberlazy Link to comment Share on other sites More sharing options...
AngryBogle Posted June 11, 2012 Author Share Posted June 11, 2012 Nah, it sets game vars, so it should work on all areas and DLC/mods.. No idea why it would make some water like that. You'll have to ask AWOP creator about it (Tell him an exact body of water that does it and another that does not do it) Will do Link to comment Share on other sites More sharing options...
Cyberlazy Posted June 11, 2012 Share Posted June 11, 2012 Ya know, I vaugely recall something about this now from when I uped rads in FO3. I think most vanilla areas don't have rads in the water thats why you don't see it.. Might be that some of the water he had set to a couple rads and now its high enough to affect you but not high enough to trigger the +1 rad/s ticker for some reason... *shrugs* Link to comment Share on other sites More sharing options...
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