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Weird gray textures... from enb mods.


esdchan

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Remove blur fro enbseries.ini

 

(put it to 0)

 

I can't find it :\

Also, another picture of this problem...

 

http://img266.imageshack.us/img266/8418/72850screenshots2012061.jpg

 

//++++++++++++++++++++++++++++++++++++++++++++
// ENBSeries effect file
// visit http://enbdev.com for updates
// Copyright (c) 2007-2012 Boris Vorontsov
// version: BoneAsh-ENB v1.0 file data
// date:2012-6-9
// http://bbs.3dmgame.com/thread-3181474-1-1.html
//++++++++++++++++++++++++++++++++++++++++++++

[PROXY]
EnableProxyLibrary=false
InitProxyFunctions=true
ProxyLibrary=other_d3d9.dll
[GLOBAL]
AdditionalConfigFile=userconfig.ini
UseEffect=true
[FIX]
ForceSingleCoreCPU=false
IgnoreThreadManagement=false
IgnoreThreadPriority=false
AntiBSOD=true
FixGameBugs=true
FixParallaxBugs=true
ForceFakeVideocard=false
[LIMITER]
WaitBusyRenderer=false
EnableFPSLimit=false
FPSLimit=60.0
[iNPUT]
KeyReadConfig=8
KeyCombination=16
KeyUseEffect=123
KeyFPSLimit=36
KeyShowFPS=106
KeyScreenshot=45
[GAME]
SpeedHack=true
[MULTIHEAD]
ForceVideoAdapterIndex=false
VideoAdapterIndex=0
[ENGINE]
ForceAnisotropicFiltering=true
MaxAnisotropy=16
SkipShaderOptimization=false
[EFFECT]
UseOriginalPostProcessing=false
EAdaptationMin/Max in enbseries
EnableBloom=true
EnableAdaptation=true
EnableAmbientOcclusion=false
EnableDepthOfField=true
EnableDetailedShadow=true
UseOriginalObjectsProcessing=false
EnableSunRays=true
[bLOOM]
Quality=1
AmountDay=1.5
AmountNight=1.0
BlueShiftAmountDay=1.0
BlueShiftAmountNight=1.0
ContrastDay=1.0
ContrastNight=1.0
[CAMERAFX]
LenzReflectionIntensityDay=1.4
LenzReflectionIntensityNight=1.4
LenzReflectionPowerDay=2.0
LenzReflectionPowerNight=2.0
[sSAO_SSIL]
UseIndirectLighting=false
SamplingQuality=1
SamplingRange=0.6
FadeFogRangeDay=7.0
FadeFogRangeNight=7.0
SizeScale=0.4
SourceTexturesScale=0.4
FilterQuality=1
AOAmount=0.5
ILAmount=0.5
UseComplexIndirectLighting=false
[NIGHTDAY]
DetectorDefaultDay=true
DetectorLevelDay=0.7
DetectorLevelNight=0.35
DetectorLevelCurve=1.0
[ADAPTATION]
ForceMinMaxValues=false
AdaptationSensitivity=0.2
AdaptationTime=0.4
AdaptationMin=0.1
AdaptationMax=0.6
[ENVIRONMENT]
DirectLightingIntensityDay=1.0
DirectLightingIntensityNight=1.0
DirectLightingCurveDay=1.0
DirectLightingCurveNight=1.0
DirectLightingDesaturationDay=0.0
SpecularAmountMultiplierDay=1.6
SpecularAmountMultiplierNight=1.4
SpecularPowerMultiplierDay=1.2
SpecularPowerMultiplierNight=1.2
SpecularFromLightDay=0.0
SpecularFromLightNight=0.0
AmbientLightingIntensityDay=1.1
AmbientLightingIntensityNight=1.0
AmbientLightingCurveDay=0.3
AmbientLightingCurveNight=0.8
AmbientLightingDesaturationDay=0.0
AmbientLightingDesaturationNight=0.0
PointLightingIntensityDay=0.6
PointLightingIntensityNight=0.6
PointLightingCurveDay=1.5
PointLightingCurveNight=1.5
PointLightingDesaturationDay=0.0
PointLightingDesaturationNight=0.0
FogColorMultiplierDay=0.9
FogColorMultiplierNight=0.8
FogColorCurveDay=1.0
FogColorCurveNight=1.1
ColorPowDay=1.0
ColorPowNight=0.0
DirectLightingDesaturationNight=0.0
[sKY]
Enable=true
StarsIntensity=1.5
StarsCurve=0.9
AuroraBorealisIntensity=1.5
AuroraBorealisCurve=1.4
CloudsIntensityDay=1.2
CloudsIntensityNight=1.0
CloudsCurveDay=1.4
CloudsCurveNight=1.4
CloudsDesaturationDay=0.0
CloudsDesaturationNight=0.0
GradientIntensity=1.7
GradientDesaturation=0.3
GradientTopIntensityDay=1.0
GradientTopIntensityNight=0.7
GradientTopCurveDay=1.2
GradientTopCurveNight=0.8
GradientMiddleIntensityDay=1.0
GradientMiddleIntensityNight=0.6
GradientMiddleCurveDay=1.7
GradientMiddleCurveNight=0.9
GradientHorizonIntensityDay=1.2
GradientHorizonIntensityNight=0.6
GradientHorizonCurveDay=1.7
GradientHorizonCurveNight=1.1
SunIntensity=0.6
SunDesaturation=0.0
SunCoronaIntensity=3.0
SunCoronaCurve=1.0
SunCoronaDesaturation=0.0
MoonIntensity=1.8
MoonCurve=1.4
MoonDesaturation=0.0
[OBJECT]
SubSurfaceScatteringMultiplierDay=0.9
SubSurfaceScatteringMultiplierNight=0.9
SubSurfaceScatteringPowerDay=0.6
SubSurfaceScatteringPowerNight=0.6
[LIGHTSPRITE]
IntensityDay=0.8
IntensityNight=0.8
CurveDay=1.2
CurveNight=1.2
[WINDOWLIGHT] 
Intensity=2.6
Curve=1.2
[VOLUMETRICFOG]
IntensityDay=1.0
IntensityNight=0.8
CurveDay=0.9
CurveNight=1.0
[FIRE]
IntensityDay=1.4
IntensityNight=1.8
CurveDay=1.2
CurveNight=1.2
[colorCORRECTION]
UsePaletteTexture=true
[sHADOW]
ShadowObjectsFix=true
ShadowCastersFix=false
UseBilateralShadowFilter=true
ShadowQualityFix=true
DetailedShadowQuality=1

[DEPTHOFFIELD]
FadeTime=0.5
[RAYS]
SunRaysMultiplier=0.4

Edited by esdchan
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Do you have bFloatPointRenderTarget set to 1 in SkyrimPrefs.ini? You have to set that value if you're using the Medium or Full Pure ENB files. But no, I'm not sure why disabling crossfire worked. If you don't have that .ini edit, try adding that change and re-enabling crossfire.
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