lazysunrise Posted June 8, 2012 Share Posted June 8, 2012 Using the Creation Kit, I am trying to make some weapons using data from preexisting weapons. You know, the easiest possible way. And I wanted to get the game to treat a weapon that was classified as a two handed weapon as a one handed weapon. I pulled up the data on an existing one handed weapon and made sure all the fields were the same, but when I ran the game, the new one handed- two hander was still sheathed on my back like a two hander. My character still used all the one hand animations and the game appeared to recognize the weapon as one handed, but the model would not move from my back. So my character was swinging around nothing, because the sword the game thought he had was still on his back. As for the specific weapon that I am modifying, it is the "Akavirii Battlesaber" from JaySuS swords. If anyone can tell me what is wrong, some advice would be greatly appreciated. Link to comment Share on other sites More sharing options...
xeightballx Posted June 8, 2012 Share Posted June 8, 2012 don't quote me on this: but I think that has to do with how the item is placed on the character model. It kinda works like clothing. Each item you have has a location on the character model it is supposed to go. For 1 handed swords, the sword model is placed on the side -- for 2 handed swords, the sword model is placed on the back. Not to mention, I think all of the animations need a 3D model of the sword for swinging and such. Since it's a 2h sword, there's no info on that sword for the game to use on 1h animations.I'm pretty sure you would have to edit where the 2h sword model would be placed for that particular sword, and I think that's more work than you are looking to do. Pretty sure that's how it works. but again, Not 100% on that. may want to check my facts or get someone to back me up on it. Link to comment Share on other sites More sharing options...
Perraine Posted June 8, 2012 Share Posted June 8, 2012 You have to change a property in the .nif as well ... There's a post somewhere on here about the same thing (2/H --> 1/H) in Mod Talk or Mod Troubleshooting AFAIR, which explains how ... I'll try and find it ... Link to comment Share on other sites More sharing options...
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