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Posted

In this mod https://www.nexusmods.com/fallout4/mods/15571/ You can equip a helmet to your hip. I like that. It's immersive.

 

I tried to do the same for the Titanfall 2 armor. Moved the helmet to the position I think it should be (in outfit studio) and made a simple armor with that file in CK. But when I equip it in game, this is what happens:

 

https://imgur.com/a/0581b3G

 

It moves around and deformes (the lower part gets longer and longer)

 

Can someone help me to make it static? It just should stay in place, don't move, don't deform.

Posted

You have to make sure this object is only affected by one bone. Select one bone that is next to the helmet and copy the bone weight.

Then paint the complete helmet solid red with the bone weighting tool.

 

This is the way I made wearable weapon mods.

Posted (edited)
  On 9/3/2018 at 4:45 PM, icestormng said:

You have to make sure this object is only affected by one bone. Select one bone that is next to the helmet and copy the bone weight.

Then paint the complete helmet solid red with the bone weighting tool.

 

This is the way I made wearable weapon mods.

How do I paint it solid red? It paints it solid blue in my outfit studio and I don't see an option to change that.

Edited by JohnnyTest91
Posted

You have to open the brush settings and move the strength slider to the right.

 

Make sure youâve removed all bone data from the helmet before doing this so your old broken data is removed.

Posted (edited)
  On 9/4/2018 at 8:14 AM, icestormng said:

You have to open the brush settings and move the strength slider to the right.

 

Make sure youâve removed all bone data from the helmet before doing this so your old broken data is removed.

So I open the helmet in body slide: https://imgur.com/a/eM2i6H7

Remove all the bones: https://imgur.com/a/QoTqPBy

Now where do I take the new one from? Do I add the armor nif and take one specific from that? And how do I copy a bone?

 

Edit: I tried two different bones, painted it all red and this is how it looked in game: https://imgur.com/a/gg013es The helmet is floating on a completely different position somewhere beneath my character.

 

EditEdit: Ignore above, edited before you responded.

Edited by JohnnyTest91
Posted

Oh ok. Looks like you misunderstood what I tried to explain.

 

Here a little tutorial:

 

1) Import your base body mesh and your helmet. You need two helmets afterwards. A male and a female. (If you want to make both).

For this turorial I imported the male mesh. (Meshes\Actors\Character\CharacterAssets\MaleBody.nif for male and Meshes\Actors\Character\CharacterAssets\FemaleBody.nif for female).

Select the body mesh and set it as reference.

 

BQVk0UD.jpg

 

2)

Select your helmet object. Go to bones and select all bones. Right click and select Delete->From selected shapes

 

5KxxTCe.jpg

3) With still your helemt selected, select ONE bone that is next to the position your helmet is. You see the bone area highlighted when you click on a bone. You should disable texture rendering by pressing T to see the bone weighting better.

Select the bone you want and click on Shape->Copy Selected Weights. In the menu that pops up drag the first slider to the right (15.0) and leave the lower slider where it is. Click on ok. And wait for Bodyslide copy the weight.

 

HvjBqm8.jpg

 

 

4) Reselect the bone you selected in step 3 and open the brush settings. Drag the sliders for size and strength to the right.

zqpap65.jpg

 

5) Now pain the whole helemt red. It should look like this.

 

Z07k5Vf.jpg

 

Afterwards export as nif (NOT Nif with reference). Then you should do this again with for the other gender if you want to have both. You can open the file in nifskope to check that the mesh is still correct and the body was not exported.

 

I hope this is more clear. :wink:

Posted (edited)

Almost

 

Do I save the complete nif (I mean helmet + armor files) or do I delete the rest of the armor meshes before I save?

 

Edit: Apparently I leave them all in: https://imgur.com/a/dnBZD1v

 

THANK YOU so much :)

Edited by JohnnyTest91
Posted

What rest of armor? Did you imported additional armor to position the helmet? If yes, then remove them.

You save everything in one nif that should be one pice of armor in the game. If you leave the armor there they will be equipped with the helmet.

Posted
  On 9/4/2018 at 12:19 PM, icestormng said:

What rest of armor? Did you imported additional armor to position the helmet? If yes, then remove them.

You save everything in one nif that should be one pice of armor in the game. If you leave the armor there they will be equipped with the helmet.

The armor has more than one mesh - I tested in game now and if I understand correctly I delete everything but the helmet and the reference mesh?

 

https://imgur.com/a/Th5vOCv

Posted

Ah. It's not only the helmet but a complete amor. Than you export the whole armor of course. Just make sure you unset the reference or export with reference. Otherwise the main armor is missing as you set the body piece as reference.

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