vonBennett Posted September 3, 2018 Share Posted September 3, 2018 I added the Bookshelf Door within the mod I am creating. I was wondering if anyone actually knew the way (or a way) to link objects placed on the shelves of the Bookshelf Door, so that when one opens the door, the objects swning along with the Bookshelf Door. I tried 'link ref' and 'attach ref' but it doesn't work; the door swings open but the object placed stays put. Am I missing a keyword or something? Link to comment Share on other sites More sharing options...
NikaCola Posted September 3, 2018 Share Posted September 3, 2018 I'm not sure if Seddon does anything different here, but I've followed this video and it works for me. Link to comment Share on other sites More sharing options...
vonBennett Posted September 3, 2018 Author Share Posted September 3, 2018 I'm not sure if Seddon does anything different here, but I've followed this video and it works for me. That is what I did. I placed a static object on the shelf and used attach ref on it, clicked the door. The black arrow shows up confirming that the two objects are liked but in game, the object does not move with the door. I tried placing a static sign on a separate door, then used attach ref again (click on object, attach ref, click on door). The black arrows show up but once again, in game only the door moves. It is not that difficult and I don't understand why it is not working in game? Thank you for trying to help. Link to comment Share on other sites More sharing options...
vonBennett Posted September 4, 2018 Author Share Posted September 4, 2018 **UPDATE** It seems to work with some doors. I was able to 'attach ref' a bathroom hook with towel (static item) to a wooden door and it worked. It seems not to work with the bookcase door (placed a stack of books (static) on the shelf), nor does it seem to work with the metal security doors (placed a sign on it). Link to comment Share on other sites More sharing options...
MissingMeshTV Posted September 4, 2018 Share Posted September 4, 2018 I've also found that using attached refs doesn't work on all doors. Security gate and subway doors are two I've found where the attached ref doesn't travel with the door. Didn't bother me enough to see if perhaps there are some differences in the meshes of the doors it does work with. Link to comment Share on other sites More sharing options...
vonBennett Posted September 4, 2018 Author Share Posted September 4, 2018 I've also found that using attached refs doesn't work on all doors. Security gate and subway doors are two I've found where the attached ref doesn't travel with the door. Didn't bother me enough to see if perhaps there are some differences in the meshes of the doors it does work with.Yeah kind of a bummer. I wanted to use the Bookcase Door in my mod but it looks naked with nothing on the selves. It looks silly when I do put objects on the shelves and the objects don't move with the door. Since I flipped flopped the Bookcase Door nif file with a Wooden Door form (which works) and my new form didn't work, I would assume it has something to do with the nif files? Like you said...something with the meshes. Link to comment Share on other sites More sharing options...
deadbeeftffn Posted September 5, 2018 Share Posted September 5, 2018 AttachRef only works, if the objects NIF (the one where other objects should be attached to) has a NiNode labeled REF_ATTACH_NODE. The node may be otherwise blank (e.g. MagRackWorkshop02.nif, Node #28), however it may have child-nodes too (see BldWoodPDoor01.nif, Node #17).Unfortunately this doesn't seem to work always. In some cases the attached object simply disappears... Though, it's your best bet. Link to comment Share on other sites More sharing options...
pra Posted September 5, 2018 Share Posted September 5, 2018 AttachRef only works, if the objects NIF (the one where other objects should be attached to) has a NiNode labeled REF_ATTACH_NODE. The node may be otherwise blank (e.g. MagRackWorkshop02.nif, Node #28), however it may have child-nodes too (see BldWoodPDoor01.nif, Node #17).Unfortunately this doesn't seem to work always. In some cases the attached object simply disappears... Though, it's your best bet.disappears? maybe the node has this "invisible" flag turned on? Link to comment Share on other sites More sharing options...
deadbeeftffn Posted September 5, 2018 Share Posted September 5, 2018 AttachRef only works, if the objects NIF (the one where other objects should be attached to) has a NiNode labeled REF_ATTACH_NODE. The node may be otherwise blank (e.g. MagRackWorkshop02.nif, Node #28), however it may have child-nodes too (see BldWoodPDoor01.nif, Node #17).Unfortunately this doesn't seem to work always. In some cases the attached object simply disappears... Though, it's your best bet.disappears? maybe the node has this "invisible" flag turned on? No. When the object is created, everything seems to be where it should be. If you leave and reenter the cell, the attachments are gone. Sometimes - not always - maybe one in a hundret times. Furthermore it ssems to be limited to objects which are hanging at the ceilling. I never observed it for things standing at the floor.(Background: I created two cabinets with attached drawers. One to be placed on the floor, the other to be placed under the ceilling. When i reentered the cell, the drawers of the second cabinet have vanished - including any and all stuff inside the drawer) Link to comment Share on other sites More sharing options...
pra Posted September 9, 2018 Share Posted September 9, 2018 maybe some physics-related bug. I mean, items rarely stay where you placed them in-game, so maybe this is similar? try to figure out if the objects still exist somewhere else. if yes, reposition them onLoad? Link to comment Share on other sites More sharing options...
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