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laser rcw sight tweak


oxman1

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yeah it seems that from the nif are missing a lot of nodes and other stuff, one of them called bssshadertextureset and from what i see in nifscope is the one that tells the nif what textures to use

nope, pic;

 

 

 

1320939-1536291275.jpg

 

 

 

Blender does re-order the nodes when it exports a nif, this is it's MO, it's normal.

 

So is there still a texture issue? You dind't answer my question and I have to infer (since your referencing bssshadertextureset) that it is still an issue.

Communication is key since I have very little time to mod and if there is an issue preventing basic feedback, I will most likely move on to other projects (just don't have the time to burn if it's lost in the translation).

 

Once again I'd stress that you play test the model and not peruse the nodes in depth within nifskope, until your more familiar with them and how blender exports a nif.

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yes i definitively dont want to waste your time i play tested the model and the texture is low detail.

Is this in first person? If it's noticibly low res in 3rd person than snap a screenshot of it for me.

 

You really only have two texture sets in the base/vanilla game and I think the issue is the higher res first person texture set isn't being used.

Would I be correct in assuming that all that you did was rename the file and place it in it's directory?

 

I have to run, but I'll try and fire up NV and take a look at it in my game when I get a chance. I'll wait for your feedback.

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