dup3w4sh1ngt0n Posted September 4, 2018 Share Posted September 4, 2018 Hi!I am currently trying to figure out how to make custom GO.nifs to display the clothing items for my mod but don't know how. I made one, exported it as an .obj and then saved it through Bodyslide as a .nif (for some reason NifSkope couldn't open it). however, when I added it to the .esp and loaded up the game, it crashed when i tried to drop the item. what is the correct way to do this and/or is there a tutorial someone can point me to? Thanks in advance! Link to comment Share on other sites More sharing options...
icestormng Posted September 4, 2018 Share Posted September 4, 2018 The GO objects should have collision in them. For this you need 3Ds MAX 2013 (exactly this version), Havok content tools and the NIF exporter which was shipped with CK. Without this your objects will float in the air when you drop them and you can't pick them up as this only works with collision. The other way is, to look for a vanilla item which has about the same size and shape like your mesh has. Then copy the collision data from this one to your model. Outfit Studio is a bad choice for creating GO objects, as it doesn't set the flags for prop correctly which may explain the crash of your game. OS usually includes the bone data in all meshes. World (GO) meshes don't have bone data tied to the human skeleton! If you don't have access to 3DS MAX and still have problems, you can send me the OBJs and the material files (only the BGSMs, textures are not needed), and I will create the world objects for you. ;) Link to comment Share on other sites More sharing options...
dup3w4sh1ngt0n Posted September 5, 2018 Author Share Posted September 5, 2018 Yeah, I don't have access to MAX :/ ; I use Blender :DCOOL! THANK YOU! I will be sending the items after I'm finished :))) Link to comment Share on other sites More sharing options...
icestormng Posted September 5, 2018 Share Posted September 5, 2018 No problem. Just make sure you also send the material files needed for the meshes with their folder structure, so I can assign them correctly. Link to comment Share on other sites More sharing options...
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