bagelfromhell Posted June 8, 2012 Share Posted June 8, 2012 This is what i want to happen. "A player will walk into a room, as he walks to the door on the other side he gets ambushed by 3 draugr. After he kills the third draugr it causes 3 more to come and ambush him. After those three are dead, the door opens." Basically i want to know how to activate things after 1 or more npc's die. Link to comment Share on other sites More sharing options...
xeightballx Posted June 8, 2012 Share Posted June 8, 2012 I can't tell you exactly how to do it (I'm not the best at this) but try working the characters together like traps.Walking into the room would set the trap trigger, which would then activate the draugr spawn.Killing the draugr would activate the trap link to activate the next draugr spawn, and so on... I'd take a look at the cell "ShroudHearthBarrow02" It does exactly what you are looking for if you want a good look at an example. Link to comment Share on other sites More sharing options...
bben46 Posted June 8, 2012 Share Posted June 8, 2012 Fixed your title for you. I was trying to figure out what it meant. :tongue:Bben46 Link to comment Share on other sites More sharing options...
bagelfromhell Posted June 8, 2012 Author Share Posted June 8, 2012 I can't tell you exactly how to do it (I'm not the best at this) but try working the characters together like traps.Walking into the room would set the trap trigger, which would then activate the draugr spawn.Killing the draugr would activate the trap link to activate the next draugr spawn, and so on... I'd take a look at the cell "ShroudHearthBarrow02" It does exactly what you are looking for if you want a good look at an example. I'll take a look at it thanks! Link to comment Share on other sites More sharing options...
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