spartaweasel Posted August 4, 2008 Share Posted August 4, 2008 Hey all, long time no see. It has been a couple years since i have last played Oblivion. The last time i have played, i only use a few mods, but this time around i plan on using a bit more to enhance the graphics, playability, and a few for personal enjoyment. For some reason i receive compatibility errors when checking the mods with the "obmm". I was wondering if there are a few of these mods that don't like to play nice with each other. Or if they need to be arranged in a particular loading order. All mods are the most up to date versions.Here are the mods i would like to use in no particular order: ObmmObse 0015aUnofficial oblivion patch v3Ooo 133 completeStreamline v3Low polly grassCities alive at nightDeadly reflex 4Gorier bloodIllumination within revivedIWR retrofittedKeychainLODnoiseReplacementFINALMighty magikMmmNatural environment Natural weather patchTa odd jobs completeOssoReneers guard overhaulTnralllracesfinalDarrkgreen glass armourIFTv21All in one basementFCOMhelper Database 1 august 2008House map markersLandscape lod texture replacementLandscape lod normalmap fixNo more annoying messages lite versionRegrowingg nirnroootSilver dragonTraining uncapQarls Texture Pack III Full v1_3_OMODArmorylabMountain tower thanks in advance. Your feedback is very much appreciated. Link to comment Share on other sites More sharing options...
arnoldvsthegooch Posted August 4, 2008 Share Posted August 4, 2008 Hey all, long time no see. It has been a couple years since i have last played Oblivion. The last time i have played, i only use a few mods, but this time around i plan on using a bit more to enhance the graphics, playability, and a few for personal enjoyment. For some reason i receive compatibility errors when checking the mods with the "obmm". I was wondering if there are a few of these mods that don't like to play nice with each other. Or if they need to be arranged in a particular loading order. All mods are the most up to date versions.Here are the mods i would like to use in no particular order: ObmmObse 0015aUnofficial oblivion patch v3Ooo 133 completeStreamline v3Low polly grassCities alive at nightDeadly reflex 4Gorier bloodIllumination within revivedIWR retrofittedKeychainLODnoiseReplacementFINALMighty magikMmmNatural environment Natural weather patchTa odd jobs completeOssoReneers guard overhaulTnralllracesfinalDarrkgreen glass armourIFTv21All in one basementFCOMhelper Database 1 august 2008House map markersLandscape lod texture replacementLandscape lod normalmap fixNo more annoying messages lite versionRegrowingg nirnroootSilver dragonTraining uncapQarls Texture Pack III Full v1_3_OMODArmorylabMountain tower thanks in advance. Your feedback is very much appreciated. Looks like everything should work just fine.You might want to replace Mighty Magick with Supreme Magicka Updated. Link to comment Share on other sites More sharing options...
spartaweasel Posted August 4, 2008 Author Share Posted August 4, 2008 thanks for the suggestion. I will definitely swap that one out. Link to comment Share on other sites More sharing options...
spartaweasel Posted August 4, 2008 Author Share Posted August 4, 2008 For some reason, keep getting conflicts between OOO and the unofficial oblivion patch, along with several others. I've tried re-ordering them a hundred different ways and still can't seem to figure out why everything is conflicting. Anyone else have a guess? thanks http://i5.photobucket.com/albums/y195/sparta_weasel/conflicts.jpg most of the mods in red are due to conflicts with OOO and/or unofficial oblivion patch Link to comment Share on other sites More sharing options...
arnoldvsthegooch Posted August 4, 2008 Share Posted August 4, 2008 For some reason, keep getting conflicts between OOO and the unofficial oblivion patch, along with several others. I've tried re-ordering them a hundred different ways and still can't seem to figure out why everything is conflicting. Anyone else have a guess? thanks http://i5.photobucket.com/albums/y195/sparta_weasel/conflicts.jpg most of the mods in red are due to conflicts with OOO and/or unofficial oblivion patch There are many aspects of the game that the Unofficial Patch repairs, so it will conflict at times. Always keep it first in the load order so that other mods override it. OOO doesn't show the default map markers when you start a game, so make sure house map markers is set after OOO in the load order. Streamline should be last in the load order with Deadly Reflex directly in front of it. I don't know why but I know this is correct. The best use of TNR Races Final is importing them through a cool utility similar to OBMM called Wrye Bash. You can use both OBMM and Wrye Bash to set Load Order. Also there is a good utility called FCOM helper that sets your load order even if you are not using FCOM. I strongly advise using this. If you're interested in some good mods, I keep an updated list of my favorite mods along with the correct load order: http://jlspain1.googlepages.com/thegooch%27soblivionmods Link to comment Share on other sites More sharing options...
FearlessHamster Posted August 4, 2008 Share Posted August 4, 2008 Mod conflicts, even red ones does not need to mean that anything will break, or necessary be a bad. Make sure OOO is loaded after the Unofficial Oblivion Patch. What will happend is that the changes made by OOO will overwrite the parts of the Unofficial Oblivion Patch wich conflicts with it. Then you can be sure all parts of OOO will work fine, but some of the fixes in the Unofficial Oblivion Patch may (not necessary) be overwritten. For more information about how to deal with mod conflicts, read this guide: http://cs.elderscrolls.com/constwiki/index...onflict_Reports Link to comment Share on other sites More sharing options...
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