DrIstvaan Posted August 4, 2008 Share Posted August 4, 2008 I've downloaded the Solstheim Mod and I'm enjoying it for the greatest part. However, there is one very annoying thing about it: some NPCs (specifically, Reavers, and one named NPC in Skaal whose name I can't recall) appear partially invisible. As if they were missing a torso, or even more. Check the screenshots to get a meaning of what my problem is.Could someone tell me what to do to make these NPCs "whole"? As they are now, they kinda ruin the enjoyment factor of my game...Here is my mod list, in case it is needed. === Active Mods* 00 Oblivion.esm* 01 piCore.esm* 02 EnhancedWeather.esm (Version 1.0.5)* 03 Armamentarium.esm* 04 Unofficial Oblivion Patch.esp (Version 2.2.0)* 05 Unofficial Shivering Isles Patch.esp (Version 1.2.0)* 06 dyseso_Light_Ingred.esp* 07 dyseso_Light_Ingred_Appar.esp* 08 BuyLockpicks.esp* 09 Kobu's Lighter Backpack Mod.esp* 0A ES4_Alchemists Reference.esp* 0B Moist - Gate Room.esp* 0C OpenGates.esp* 0D DLCFrostcrag.esp* 0E SummonItem.esp* 0F EasySpellRemovalv1.esp* 10 gardening.esp* 11 HouseMapMarkersOnlyBought.esp* 12 OblivionRealTimeV11.esp* 13 DLCSpellTomes.esp* 14 Expanded Hotkeys and Spell Delete v1.0.esp* 15 Knights.esp* 16 DLCShiveringIsles.esp* 17 qazHorseCommand.esp* 18 Critters of Oblivion.esp* 19 MaleBodyReplacerV4.esp* 1A Bag of Alchemy.esp* 1B Uncapped Blivvy UM.esp* 1C Oblivion Gate Map Marker Remover.esp (Version 1.1.0)* 1D Quest Award Leveller.esp (Version 2.0.1)* 1E paranoiahouse.esp* 1F Smarter Mercantile Leveling - Multi.esp* 20 DLCSpellTomes - Unofficial Patch.esp (Version 1.0.1)* 21 Corthian Akavir Clothing.esp* 22 Oblivion Citadel Door Fix.esp* 23 ANB_Dynamic_Respawn.esp* 24 AmbientTownSounds.esp* 25 100% find Plant Ingred..esp* 26 DLCFrostcrag - Unofficial Patch.esp (Version 1.0.1)* 27 Hammers of Thor.esp* 28 Knights - Unofficial Patch.esp (Version 1.0.6)* 29 PureImmersion.esp* 2A AutoBookPlacer_v2.esp* 2B Halcyon Island.esp* 2C RTFemaleReplacerV12.esp* 2D New Frostmourne Sword by Jojjo v1_0.esp* 2E EnhancedWeather.esp (Version 1.0.5)* 2F EnhancedWeather - Darker Nights, 50.esp (Version 1.0.5)* 30 EnhancedWeather - SI.esp (Version 1.0.5)* 31 Oblivion - Soulgems.esp* 32 Street Market.esp* 33 Ingredient Value.esp* 34 Difficulty_Scaler-2551.esp* 35 24 hour respawn v1.0.esp* 36 Buy nirnroots.esp* 37 Rings.esp* 38 Equipment.esp* 39 JQ-PizzaShop.esp* 3A Castle_Highrock.esp* 3B MidasSpells.esp* 3C Lair_of_the_Hydra-4490.esp* 3D JBlackSoul.esp* 3E ArmamentariumLL.esp* 3F DrITweaks 10pLvl.esp* 40 ArmamentariumArtifacts.esp* 41 IngredientsInBulk.esp* 42 JBlades!.esp I'd be grateful if anyone could help me out.P.S. I've inspected the folder structure for the mod, but didn't find anything not placed well. Link to comment Share on other sites More sharing options...
billypnats Posted August 5, 2008 Share Posted August 5, 2008 missing mesh for those armors, find out the armor their wearing and the mods that it belongs to and reinstall that mod Link to comment Share on other sites More sharing options...
DrIstvaan Posted August 5, 2008 Author Share Posted August 5, 2008 Thank you for your input.I've checked in the CS and saw that Reavers can wear either FurCuirass or SOWolfCuirass; thus, one is natively in the game (Fur Cuirass) and the other is added by the Solstheim mod.Besides, it only appears this way in this mod, so I think the problem may lie somewhere in there.EDIT: I've discovered SOWolf armor pieces would build from models in a certain "armor\Dyed Fur" folder, which isn't installed with the mod. I've tweaked it for myself so that no one uses these pieces; the problem is now solved. Link to comment Share on other sites More sharing options...
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