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Help with textures.


vipermkii

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So, I got it in my head to make my first mod and decided to retexture the ancient Nord male and female helmets as well as the Yngvol helmet using Gimp. I have hand painted the relief marking to look like a hammered gold inlay and now I want to lighten the color match up better with the game's steel armors and remove the rust similar to this .

 

Last night was my first adventure into Gimp and I cannot figure out how to change the steel and rust color the way that the modder above did. It looks like some kind of overlay, but I cannot get overlay to work like that. Once I get the textures done I am going to add them into the game as new, creatable items.

 

Any help would be greatly appreciated, just a quick run through of what I need to do. I have watched a lot of tutorial videos but I guess I cannot find the right one. . .

 

 

 

@moderator:

I think I started this topic in the wrong section, can it be moved to the mod talk section?

Edited by vipermkii
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I dabble with Photoshop so I can't say what functionality Gimp shares if any.

 

If Gimp has a desaturation tool of some sort that you can manipulate to affect the metal pieces only that's what I would do to get a basic gray tone and add your gold overlay on top of that. Hopefully someone with more helpful information will come along, I imagine Gimp has a much different interface and set of tools.

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I dabble with Photoshop so I can't say what functionality Gimp shares if any.

 

If Gimp has a desaturation tool of some sort that you can manipulate to affect the metal pieces only that's what I would do to get a basic gray tone and add your gold overlay on top of that. Hopefully someone with more helpful information will come along, I imagine Gimp has a much different interface and set of tools.

 

 

 

Thanks, Ill try that. I think whatever I end up doing, I can erase the layer around the gold inlay to restore its color and then merge the layers. I jumped right in and started working on the inlay before I had a good grasp on layers, oops.

Edited by vipermkii
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