MackenzieBeyer Posted September 5, 2018 Share Posted September 5, 2018 Hello, I've been having this problem with a mod I'm making. I had the same problem with my previous mod, but fixed it. For some reason though, this time, nothing is working. No matter what I do, NPC's do not say the dialogue I have given them for a quest. I made an SEQ file, made a clean save, made sure they had the right voices, but nothing works. Any help would be great. Link to comment Share on other sites More sharing options...
curecuriosity Posted September 5, 2018 Share Posted September 5, 2018 Is it a regular dialogue, forcegreet or scene etc? Dialogue issues can be a pain, but check if the aliases fill with sqv questname command. Link to comment Share on other sites More sharing options...
MackenzieBeyer Posted September 7, 2018 Author Share Posted September 7, 2018 Is it a regular dialogue, forcegreet or scene etc? Dialogue issues can be a pain, but check if the aliases fill with sqv questname command. It's regular dialogue. And the aliases are filled. Link to comment Share on other sites More sharing options...
curecuriosity Posted September 7, 2018 Share Posted September 7, 2018 Did it work at all? Are you using scenes or fg's in the same quest? I assume the quest is running since the aliases fill. Check and recheck conditions. Make sure you haven't ran out of quest stages. Test on a new save, don't use quickload quicksave. Try save/reload, leave/enter cell - can still bug out sometimes for other reasons than seq. Link to comment Share on other sites More sharing options...
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