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[LE] Creating a perk dealing damage depending on target health


Althinor

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Greetings!

 

I really enjoy the instigating legendary effect from Fallout 4. It promotes effective use and lining up of your first shot but doesn't simply increase the base damage of the weapon.

 

Now I want to create a new perk in the Archery perk tree that does the same. I used the Bullseye perk as a base but after editing the perk conditions I am stuck on the actual effect.

 

In the Perk Entries I added an Entry with the Target Condition of "Function Name: GetActorValuePercent" -> "Function Info: Health" -> "Comp: >=" -> "Value: 100.00".

 

The Entry Point is "Mod Attack Damage", "Multiply Value", "2.00".

 

 

This seems that it should do the trick, however I do not notice any difference while testing this in game.

 

Does someone see if I did something wrong?

 

Cheers!

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I'd compare your setup with Wuuthrad's perk, it should be pretty much the same but replacing the race condition with your health percentage check, and adjusting the multiplier. Just to make sure you have all the stuff in the right tab and all.

Edited by FrankFamily
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I moved the health requirement to be 99,99% or higher in stead of 100% or higher and that seemed to make it work! Not sure why that made it work of if that is actually the thing that made it work but it works :p Thanks for the assistance!

 

Cheers

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