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Custom Shrine Script and Effect Help


TheGreenLion

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I'm trying to figure out how to make a working shrine that adds a Warrior/Mage/Thief Stone buff and also applies a Cure Disease/Fortify Stamina/Magicka Regen combo spell on activation. My plan is to have three shrines tailored to each set of skills.

 

EDIT: I discovered what I had to do to make the shrine work, I hadn't set the properties for my script so when I auto-filled them the shrine casts my custom spell as intended.

 

I am still trying to find out how to get a 20% warrior/mage/thief skill bonus to apply at the same time though, so if anyone has an idea or some info on that I'd appreciate it!

Edited by TheGreenLion
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So after some messing around, I've ran into a couple of problems. My activator uses a greatsword model and sometimes appears flat on the ground instead of stuck upright like it is supposed to be, but I can't imagine why it wouldn't stay in place being an activator. Something is messing with the position of the activator, but I can't figure out what that would be.

 

I have a modified TempleBlessing script that correctly casts my first spell (a cure disease/fortify regen spell) but it does not cast the second spell (a 50% increase to skills gains ability) that I've added to the same script. Basically I tried to recreate the Warrior Stone effect (including a new perk with a 1.5 modifier value, an effect that points to the perk and is the effect of the second spell) but I need some help with how to do that so I get both spells at the same time. Right now I have them both in the same script, but I'm wondering if I don't need to make it a seperate script attached to the same activator. I'm not sure what to make of the powerShrine script, but I'm guessing that I need to add my second spell to this list if I want it to replace the other stones' constant ability.

 

Feel free to chime in if you can help me figure this one out, I'll keep at it and see if I can make it work.

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