icestormng Posted September 6, 2018 Share Posted September 6, 2018 Hi, About a week ago, I uploaded a mod (this one: https://www.nexusmods.com/fallout4/mods/34392) and people start complaining that they can't customize the outfits at the armor workbench, because most mod categories are missing and whenever they click on one of the categories which are available (which are the base-game collections like 'Lining', 'Ballistic weave' and 'Addons' - while 'Addons' shouldn't be there as I didn't created such an attach point), the menu gets stuck and they have to use the console to move the player or quit the game and restart. This problem was reported to occur on PC and XBox. The weird thing is, I can't reproduce this problem. There were two guys, who tested this mod (with their load order) for me, and I even tested that mod with a fresh install and no other mods installed. The result: We three were unable to get the same problem. The mod doesn't overwrite any armor/omod records of the basegame (just some cell edits to fallons basemet and becky's leveled list). Now I thought, it might be an conflict with another mod, but one user said, he even tested with all other mods disabled and still didn't get it to work. And now, I have no idea what's causing this. And for some reason, the affected users won't provide me the info I asked for, to get the problem solved. Now my question: Did anyone had the same problem? Maybe with another mod and knows what was causing this?I found posts on the internet, that this even happened with an unmodded game, because of some engine bugs, but they are fixed. I really hope someone can help me. Edit: Some screenshots of the amor and an omod record. ThanksIceStormNG Link to comment Share on other sites More sharing options...
dikr Posted September 7, 2018 Share Posted September 7, 2018 Looked into it for a bit. Although I am by no means an expert I wonder if the "UsePowerarmorframevault" keyword is required. Never had to use it for my clothing / armor additions. Also missing the "ma_armor lining" keyword and it might require Objectype and/or ArmorBodyPart keywords. I would play around with that. Best to post some screens so more knowledgeable folks can easily check your armor templates for possible causes. And also look into (more?) existing mods that do similar things to see how they implemented all the keywords. Good luck. Link to comment Share on other sites More sharing options...
JonathanOstrus Posted September 7, 2018 Share Posted September 7, 2018 I don't see anything wrong with the crafting plugin. I didn't download the main archive as I didn't want to get a 200mb pack just to check the plugin. In any case I don't see anything wrong with it. As rude as it's going to sound, if the users that are having a problem won't give you info I ignore them. There's plenty who have opened bug reports for my mods with issues I can't reproduce and never respond when I ask them for info. So I close the report and move on. I'm not going to waste a bunch of my valuable time trying to track down something which, in all honesty, probably has nothing to do with my mod. It's very possible, if not likely, that the issue those few users are having are due to some other mod they have. Probably causing conflicts with other stuff. If it were PC only users I might even venture to suggest they're using an outdated version of the game. Another thing I refuse to try and support. Link to comment Share on other sites More sharing options...
icestormng Posted September 7, 2018 Author Share Posted September 7, 2018 Thanks for your replies :) Looked into it for a bit. Although I am by no means an expert I wonder if the "UsePowerarmorframevault" keyword is required. Never had to use it for my clothing / armor additions. Also missing the "ma_armor lining" keyword and it might require Objectype and/or ArmorBodyPart keywords. I would play around with that. Best to post some screens so more knowledgeable folks can easily check your armor templates for possible causes. And also look into (more?) existing mods that do similar things to see how they implemented all the keywords. Good luck. Well, I based my outfit record on the vault suit's one. The "UsePowerarmorframevault" keyword just indicates that the power armor frame uses a vault suit underneath instead of some generic armor. It makes no difference for this mod, so I removed it. I added the ma_ armor_lining keyword but for me nothing changed.I alread looked into other clohtes mods and there is nothing special I forgot. I attached a few images of the CK editor to the orignal post. I don't see anything wrong with the crafting plugin. I didn't download the main archive as I didn't want to get a 200mb pack just to check the plugin. In any case I don't see anything wrong with it. As rude as it's going to sound, if the users that are having a problem won't give you info I ignore them. There's plenty who have opened bug reports for my mods with issues I can't reproduce and never respond when I ask them for info. So I close the report and move on. I'm not going to waste a bunch of my valuable time trying to track down something which, in all honesty, probably has nothing to do with my mod. It's very possible, if not likely, that the issue those few users are having are due to some other mod they have. Probably causing conflicts with other stuff. If it were PC only users I might even venture to suggest they're using an outdated version of the game. Another thing I refuse to try and support. Well, the crafting plugin contains everything plus the additional receips for the outfits. I'm very sure this problem is not caused by assets like meshes, which was my first thought as they are hi-poly. I'm also the opinion that this is an incompatibility. Either with another mod (or maybe CC stuff? I heard they have some paints there that my try to inject into this outfit because it has the Vault Suit mod association attached) or with an outdated game version. And as you said, in both cases this is not my really problem.Well, I would at least like to know which mod causes this, to update the FAQ or something like that. Link to comment Share on other sites More sharing options...
icestormng Posted September 8, 2018 Author Share Posted September 8, 2018 Update: The user responded and said, that after starting a new game (with the exact same load order) the workbench works as expected (without any changes of my mod). Well, great that it works, but still, I would really like to know what caused that... Link to comment Share on other sites More sharing options...
JonathanOstrus Posted September 9, 2018 Share Posted September 9, 2018 Update: The user responded and said, that after starting a new game (with the exact same load order) the workbench works as expected (without any changes of my mod). Well, great that it works, but still, I would really like to know what caused that... Probably something corrupted in his save. Like removing mods mid-game. I'm avidly against promoting that process in any fashion. Even if you make a so-called "uninstaller". It just isn't safe. Link to comment Share on other sites More sharing options...
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