Voidshard Posted June 9, 2012 Share Posted June 9, 2012 Hi guys! I have seen some odd things modding but never this - I have duplicated an existing dungeon and have been moving things around to suit. It looks good in the creation kit and having roughly sorted out the first room I thought it a good idea to have a walk through it. Annoyingly, when I load the mod and walk through it areas vanish & reappear as I pass over or through them! Walls, objects, NPCs - you name it! The items reappear when I walk toward them (although nothing is visible beyond 10ft so I simply walk blindly and hope I stumble into them lol). I mean, if I was designing some shadow / vanishing rooms type thing it would be kinda cool - throw in some mist and call it new and highly confusing for any fool adventurer ;DBut really I don't want this to happen... ! Is there some known glitch / user error that causes this? Some simple fix? Is it a massive error? My computer runs Skyrim just fine (I never seen this behaviour). The cell is an interior, more or less carbon copy of an existing dungeon (the original dungeon is fine too). Link to comment Share on other sites More sharing options...
jet4571 Posted June 9, 2012 Share Posted June 9, 2012 you have room portals that need to be linked. http://www.creationkit.com/Bethesda_Tutorial_Optimization Link to comment Share on other sites More sharing options...
David Brasher Posted June 9, 2012 Share Posted June 9, 2012 I haven't really worked with Skyrim dungeons yet, and don't know the terminology and the specifics, but there are these zones that are loaded up so that other zones are are not loaded up at the same time and performance is thereby increased. These are large cubes. I think they are blue. If you copy a dungeon and then don't move or replace these zones so that they are in the right places, then you will have invisible objects because the computer thinks they are unneeded at the moment. Link to comment Share on other sites More sharing options...
Recommended Posts