dactyl Posted September 8, 2018 Share Posted September 8, 2018 It seems like a very simple thing, but I can't figure it out. I have a quest (marked start game enabled) where I've made a Player alias (Forced: PlayerRef). Then, I made an alias for the item I want to add to the player's inventory selecting "Create Reference to Object <MyItemFormID> create in Player". But nothing is ever added to my inventory when I load a save or make a new character. Tried `resetquest <MyQuestID>` in the console too. I also tried something like this to add the item to the player via a script on game startup, but that also did nothing: https://www.creationkit.com/index.php?title=Complete_Example_Scripts#Maintenance.2Fupdate_code_which_runs_once_per_save_load_and_shows_a_message_when_a_mod_is_updated_or_first_loaded Anyone know what I'm missing? Or do you know of an example of this that I could just copy? Link to comment Share on other sites More sharing options...
nayakri Posted September 9, 2018 Share Posted September 9, 2018 (edited) Ok. I'm not an expert (actually, I'm an amateur), but lately I've been reading a tutorial on quest making, so I'll try to help. And the guy that made the tutorial uses Additem function - adds an item from nowhere (if it's not in game) or from game if used proper reference. Look, I'll copy you what I'm talking about. I guess you'll get the main idea.Alias_<aliasname>.GetReference().AddItem(Alias_<aliasname>.GetReference())^ This one for something that is in game. Game.GetPlayer().AddItem(Gold001, 500)^ This one for something from nowhere. I'm sorry, if this is not what you are looking for - just wanted to help. As I said, I'm barely scratching the surface of scripts at the moment. Edited September 9, 2018 by nayakri Link to comment Share on other sites More sharing options...
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