gechbal Posted June 9, 2012 Share Posted June 9, 2012 I've made a custom heavy armor and I compared it with nord plate armor and ebony they both have a cube map, so I tought I'll add one to, and the reflections looks great but the leather parts of my armor is also reflective, how can I control this ?please help :) Link to comment Share on other sites More sharing options...
Perraine Posted June 9, 2012 Share Posted June 9, 2012 Depending on what the BSLIghtingShaderProperty is set at, 0 or 1. If it's set to 1 you can add a _m.dds file which is a "mask" file, basically a 'light or reflection' file, which has black areas = no reflection/light or white ares = high reflection/light and grey = in between ... If set to 0 then you need to make the same sort of changes, black <--grey--> white, an add it as an "Alpha Channel" on you _n.dds normal map Link to comment Share on other sites More sharing options...
gechbal Posted June 9, 2012 Author Share Posted June 9, 2012 thanks mate :) Link to comment Share on other sites More sharing options...
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