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How do I control cube map reflections ?


gechbal

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I've made a custom heavy armor and I compared it with nord plate armor and ebony they both have a cube map, so I tought I'll add one to, and the reflections looks great but the leather parts of my armor is also reflective, how can I control this ?

please help :)

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Depending on what the BSLIghtingShaderProperty is set at, 0 or 1. If it's set to 1 you can add a _m.dds file which is a "mask" file, basically a 'light or reflection' file, which has black areas = no reflection/light or white ares = high reflection/light and grey = in between ...

 

If set to 0 then you need to make the same sort of changes, black <--grey--> white, an add it as an "Alpha Channel" on you _n.dds normal map

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