ircarr Posted September 8, 2018 Share Posted September 8, 2018 I'm not particularly interested in physics on my own character (usually prefer fp view) but I do like to have breast and butt physics on my followers and NPCs etc.I have been playing with CBP physics enabled plus a follower mod - Harem 18 followers - which supports physics and which was working like a charm.Recently I had to do a clean re-install of my game, and have started to download my mods again, which admittedly weren't that many anyway. Now I cannot get any butt/breast bounce at all on any of my followers. I have tried the usual installation tips, orders etc. but the physics just won't work.Current mods installed are - SKSE64Realistic Rag Dolls and Force SEXPMSSERace Menu SESKYUI SECBBE SEBody Slide and Outfit StudioCBP physicsFNIS sexy move SEFNIS latest versionHarem - 18 followers SSE I haven't added any clothing mods yet, but usually make sure everything is working without clothes first (the Harem followers actually appear nude from the outset) I have the skeleton mod high up on the load order, with FNIS at the bottom.Can anyone shed any light on why the physics might not be working anymore?btw I'm not an experienced modder or anything. I can tinker around with files a little bit, but usually let the NMM do all the work with my mods. Link to comment Share on other sites More sharing options...
Deleted3897072User Posted September 8, 2018 Share Posted September 8, 2018 CBP will need to be updated to work with SSE 1.5.50 and SKSE64 2.0.8. Link to comment Share on other sites More sharing options...
TonyOQuinn Posted September 8, 2018 Share Posted September 8, 2018 (edited) If you installed the updated SSE and SKSE, I would restore the old version until mods have been updated for it.If you re-installed before the update (SSE 1.5.39, SKSE 2.0.7), I would reinstall XP skeleton and choose the physics rigmap for cbp.If you use a mod manager, you may need to move xpmsse below any mods that have skeleton mesh. If no mod manager, install xp last after any other body meshes.When you run GenerateFNISForUsers, are there any warnings? I would fix them all. Edited September 8, 2018 by Tony_OQuinn Link to comment Share on other sites More sharing options...
ircarr Posted September 9, 2018 Author Share Posted September 9, 2018 There don't appear to be any FNIS warnings. I'll give your advice a go and see how I get on. Thanks :smile: Link to comment Share on other sites More sharing options...
Cithramir1987 Posted September 10, 2018 Share Posted September 10, 2018 Any idea's when CBP will be updated, How long has .50 update been out for now CBP will need to be updated to work with SSE 1.5.50 and SKSE64 2.0.8. Link to comment Share on other sites More sharing options...
Deleted3897072User Posted September 10, 2018 Share Posted September 10, 2018 (edited) Any idea's when CBP will be updated, How long has .50 update been out for now CBP will need to be updated to work with SSE 1.5.50 and SKSE64 2.0.8. Only the author knows. For anyone reading this thread later, CBP was updated on 11th September. Edited September 15, 2018 by OldMansBeard Link to comment Share on other sites More sharing options...
Julliette Posted September 15, 2018 Share Posted September 15, 2018 (edited) glad to hear it's an CBP update issue... i coincidently started a new game just after this recent SKSE64 update and thought i had botched something. Edited September 15, 2018 by Julliette Link to comment Share on other sites More sharing options...
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