Jump to content

[LE] Ideas for a truly useless follower?


nerdofprey

Recommended Posts

You could also have him do things which don't strictly devalue his playability but just make him more irritating. For example if he's in a city, he might wander over to a building to piss on it once in a while. Or maybe he says ignorant or plain stupid things to random NPCs.

 

Of course you don't want to overdo that. There's a follower out there (forget the name... Ben Doon?) who farts constantly and after a while it's not even irritating so much as it is just stupid.

Edited by SmedleyDButler
Link to comment
Share on other sites

Maybe somebody could help me with a specific scripting thing...

 

I want to give this guy some kind of passive effect where getting hit with anything will make him ragdoll and get knocked around. Seems like there could just be an on hit script on the reference, but I can't figure out how to parse a knockback effect in reverse... every implementation of it in the game is active, and assumes that the thing doing the hitting is initiating the knockback, but I want it to be reactive and built into the thing being hit.

Link to comment
Share on other sites

I don't know about scripting, but isn't ragdolling on death when falling from a great height a reactive trigger? Maybe look at the code for that? I doubt the ground's been coded to "hit" the player (but then again, Bethesda...).

You always ragdoll on death, it's not unique to falling. Death isn't something like a spell where I can just copy the script, unfortunately.

Link to comment
Share on other sites

 

I don't know about scripting, but isn't ragdolling on death when falling from a great height a reactive trigger? Maybe look at the code for that? I doubt the ground's been coded to "hit" the player (but then again, Bethesda...).

You always ragdoll on death, it's not unique to falling. Death isn't something like a spell where I can just copy the script, unfortunately.

Why not just apply the paralyze effect until he is hit with something, then he runs away (fear) then when he gets hit again paralyze, etc.

Edited by corrado33
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...