SmedleyDButler Posted September 12, 2018 Share Posted September 12, 2018 (edited) You could also have him do things which don't strictly devalue his playability but just make him more irritating. For example if he's in a city, he might wander over to a building to piss on it once in a while. Or maybe he says ignorant or plain stupid things to random NPCs. Of course you don't want to overdo that. There's a follower out there (forget the name... Ben Doon?) who farts constantly and after a while it's not even irritating so much as it is just stupid. Edited September 12, 2018 by SmedleyDButler Link to comment Share on other sites More sharing options...
corrado33 Posted September 12, 2018 Share Posted September 12, 2018 (edited) Make him cast fireball.... at his feet. Then beg to be healed. (But is essential of course.) Make him aggro enemies.... then run around scared making it difficult to catch the damn enemies. Edited September 12, 2018 by corrado33 Link to comment Share on other sites More sharing options...
nerdofprey Posted September 15, 2018 Author Share Posted September 15, 2018 Maybe somebody could help me with a specific scripting thing... I want to give this guy some kind of passive effect where getting hit with anything will make him ragdoll and get knocked around. Seems like there could just be an on hit script on the reference, but I can't figure out how to parse a knockback effect in reverse... every implementation of it in the game is active, and assumes that the thing doing the hitting is initiating the knockback, but I want it to be reactive and built into the thing being hit. Link to comment Share on other sites More sharing options...
SmedleyDButler Posted September 15, 2018 Share Posted September 15, 2018 I don't know about scripting, but isn't ragdolling on death when falling from a great height a reactive trigger? Maybe look at the code for that? I doubt the ground's been coded to "hit" the player (but then again, Bethesda...). Link to comment Share on other sites More sharing options...
Deleted38846565User Posted September 15, 2018 Share Posted September 15, 2018 How about you keep the "Let's trade option" right? BUT! You both completely trade equipment, he takes and equips all of your gear(which mind you will still be useless because of the stagger), and you get his cheap clothes and wooden sword. Link to comment Share on other sites More sharing options...
nerdofprey Posted September 16, 2018 Author Share Posted September 16, 2018 I don't know about scripting, but isn't ragdolling on death when falling from a great height a reactive trigger? Maybe look at the code for that? I doubt the ground's been coded to "hit" the player (but then again, Bethesda...).You always ragdoll on death, it's not unique to falling. Death isn't something like a spell where I can just copy the script, unfortunately. Link to comment Share on other sites More sharing options...
corrado33 Posted September 18, 2018 Share Posted September 18, 2018 (edited) I don't know about scripting, but isn't ragdolling on death when falling from a great height a reactive trigger? Maybe look at the code for that? I doubt the ground's been coded to "hit" the player (but then again, Bethesda...).You always ragdoll on death, it's not unique to falling. Death isn't something like a spell where I can just copy the script, unfortunately.Why not just apply the paralyze effect until he is hit with something, then he runs away (fear) then when he gets hit again paralyze, etc. Edited September 18, 2018 by corrado33 Link to comment Share on other sites More sharing options...
DdsLedg Posted September 18, 2018 Share Posted September 18, 2018 Make him really big so he always gets in your way. Maybe not giant size as he wont fit in interiors, but like Tsun size. Link to comment Share on other sites More sharing options...
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