orand06 Posted June 9, 2012 Share Posted June 9, 2012 I'm not a modder by anymeans, but wouldn't it be cool to see the black lighting effects on plants and animals with realistic lighting... You've seen the movie... how awesome would that be? Link to comment Share on other sites More sharing options...
Cynster Posted June 9, 2012 Share Posted June 9, 2012 You could do something similar with the resurrection visual effects I think Link to comment Share on other sites More sharing options...
orand06 Posted June 9, 2012 Author Share Posted June 9, 2012 You could do something similar with the resurrection visual effects I think Im not familiar with the Resurrection Visual Effects. Is this an ENB setting? Link to comment Share on other sites More sharing options...
Cynster Posted June 9, 2012 Share Posted June 9, 2012 (edited) So if you or someone you are fighting resurrects someone, they get this blue glow around them in kind of rune shapes that move around - that might do the job, if you could get that to be a permanent effect. EDIT: that's in vanilla btw, not an ENB or anything that I'm aware of - in CK it is under visual effects. And you can assign them to actors at least - I don't know about plants and everything else. Edited June 10, 2012 by Cynster Link to comment Share on other sites More sharing options...
orand06 Posted June 10, 2012 Author Share Posted June 10, 2012 So if you or someone you are fighting resurrects someone, they get this blue glow around them in kind of rune shapes that move around - that might do the job, if you could get that to be a permanent effect. EDIT: that's in vanilla btw, not an ENB or anything that I'm aware of - in CK it is under visual effects. And you can assign them to actors at least - I don't know about plants and everything else. Not a bad Idea... most all of the effects are in someway included in the game... Nirnroots glow, and if I could make various other plants do the same... I just think it would be a neat effect to see. Link to comment Share on other sites More sharing options...
Cynster Posted June 10, 2012 Share Posted June 10, 2012 yeah definitely work with that's in vanilla first :) There's a script to do it - you could try duplicating the static object, and adding the script in the object's dialogue panel: pResurrectEffect.Play(pObject(),-1)Where you need to set pResurrectEffect to the visual effect in propertiesand pObject to the static object in properties That isn't 100% correct because it is an Actor visual effect and I've only used it on actors - so it may not show up on objects - it could be worth trying it out on an Actor to see if you get that effect permanently this way. I'd research how to reference objects in static scripts first :) Look at the nirnroot for reference. Hope this helps! Link to comment Share on other sites More sharing options...
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