HardcoreHobbyist Posted September 8, 2018 Share Posted September 8, 2018 (edited) Having an issue where the dds files i made are appearing too bright in nifskope and not appearing at all in the CK. I exported the textures from substance painter as tga then converted to dds using gimp. I am wondering if that is what the issue is but after reading multiple threads about something similar i turned off the compression just for testing and its still really bright. I am using a copy of the combat rifle material files with all of the settings left to their defaults and only the textures being updated, i was hoping to upload it here but it's saying i dont have permission to upload .nifs. I've tried adjusting the image to make it darker with zero success and nothing i do in nif has an impact either. Any thoughts, advice, and help would be greatly appreciated. thanks! **edit to add some screenshots for reference** Edited September 8, 2018 by untolds Link to comment Share on other sites More sharing options...
N7R Posted September 8, 2018 Share Posted September 8, 2018 It could possibly be the specular map is not formatted for Fallout 4 and it makes the albedo (color) texture very bright. Link to comment Share on other sites More sharing options...
HardcoreHobbyist Posted September 9, 2018 Author Share Posted September 9, 2018 (edited) you nailed it. For test purposes i was using the same base color for everything but i redid one of the specular maps and you can see the results: Thank you for your quick and accurate diagnosis. Edited September 9, 2018 by untolds Link to comment Share on other sites More sharing options...
N7R Posted September 9, 2018 Share Posted September 9, 2018 No problem, with most cases programs like Substance painter and 3D Coat that create PBR textures they need to be translated over to Fallout 4's weird psuedo PBR standards (which isn't true PBR). So some of the channels for the specular map have to be readjusted to make it actually look the way it did in the 3D Paint program. It is a pain the first run through but once you lock it down creating export presets makes it a lot easier to get your texture maps looking right for Fallout 4. Link to comment Share on other sites More sharing options...
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