videoman1994 Posted June 10, 2012 Share Posted June 10, 2012 Title pretty much says it all. I will give a brief description of what I want to do then go more in depth with what I am going to be trying to put into it and how I could make it work. The tools that I have as of now is the Creation Kit, and this is the first time I have ever modded. I doubt that I will be able to make it, but I want to go as far as I can with this. Any and all advice to mod making in general is appreciated. I also have general knowledge of programming but not vast amounts. I can understand logic behind statements in code. Brief Description: A zombie mode like black ops centered in a map like Kino Der Toten. It should work mostly or at least close to zombies that Black ops show. ***I have been planning this mod for a couple days so feel free to jab at things that you think might be better and or make it easier to build.*** In-Depth: I plan on making a reincarnation of the map Kino Der Toten and making the map twice the size(maybe more) of original Kino from black ops. Reason being I am going to have most of the rooms roofs uncovered to allow dragons for special rounds. Anyways I'll get back to that later first I will discuss weapons, locations, and things like perks to help the players make it easier that were available in black ops. Weapons: I haven't the slightest clue how I could make things such as wall weapons(if you have an idea for it please put your idea in a post) however I have thought of a way to make something like a mystery box, but more of that later. As for weapons I was thinking putting shop owners that don't move in rooms where weapons would be available. For example, lets say your starting off in the lobby of Kino, and you start with say 50 gold. You could then go to shop dealers and buy iron and bars to upgrade that weapon(grindstones will be available around the map), and as you go to other rooms they will have better weapons(probably up to Scale/Orcish). Mystery Box: Zombies is nothing without the mystery box. So I really want to try to place a mystery box throughout the map. In a Visual Basic class we had I got a code to make random numbers. Int((Upperbound + Rnd) + Lowerbound). We would then use this code to generate random numbers for a math application. What I think I could do to make a mystery box, is use something like that code for whatever Skyrim is in(post if you know) and when the box generates say a number between 1-4 then it would give something like a Dremora Sword. Or if the box generates a number between 6-10 it would give something like a second word to a shout or some arrows. Just examples. If you have a better idea for the mystery box then I would greatly appreciate it. Locations, Enchanting, Upgrading: Through out the map I want to place many locations to help the player, more specifically a Pack-A Punch machine(enchanter, later on I hope to actually make one that places random effects on a weapon). As I said above I also want to place various work benches and grindstones along the map. This section is kind of skimpy so if you think I should add something, comment with something. Perks: Now in Black Ops you have the power to get perks. However since this is not a multiplayer game it makes it an easier job for me since you don't need things like Quick revive and Double Tab(Although would be cool to have). What I was thinking, instead of Perk machines to place shouts in them. I'm unsure how I could get that to happen so if you have an idea then I would appreciate. Otherwise I am going to place them in the Mystery Box. As far as getting 2nd and 3rd words of power, they will be available through the Mystery Box. Last section pretty much. Monsters and how waves will work is where I will need the largest amount of advice. I have no idea how I could get waves of monsters to appear. As far as monsters go though I know how I want them to appear as waves.Waves: Normal waves will feature at first Draugrs and low level creatures and as the waves go up higher leveld creatures will start to appear. Much like normal zombies. Special waves will happen along waves divisible by 5. They will be boss rounds. The first dragons will appear in round 10 and 15. Boss rounds will contain many different monsters. For example, round 20 might be a Draugr Overlord with about a dozen or two regular Draugr. Drops: I want to place in monsters gold and soul gems. Gold for obvious reasons and soul gems to be used with the enchanter. If you think I should include anything else, please include your ideas. Also, is it possible to edit the drops on a monster? If you know how to that would be greatly appreciated. Otherwise normal drops and you just sell those to stores and such. Other and Future additions: I want to have a teleport in the College of Winterhold for people to go to it. I am going to make a seperate land mass and make Kino from copying something like the college of winterhold and just edit it from there. Hallow it out and make it one building. Also, I don't know how I would do it, but I want to reset the persons level to 1 when they enter the teleporter and all their equipment would go into a chest near the teleporter. Otherwise when they enter all their equipment will be placed in a chest. When they die they should appear back in winterhold and there levels and there perks should be back with their equip. I think it might just be easier to have people auto save before entering then when they are done to just load the older save. Thats pretty much it for me. As I said before I have never modded before but I really want to, and this is my idea. I don't know if my idea will work at all but I really do want to try and make it. If you have any suggestions as I've said countless times please post them and I'll add them in. I would appreciate any guides, anything that you recommend I should learn, and such like that. Thanks for any help. Link to comment Share on other sites More sharing options...
David Brasher Posted June 10, 2012 Share Posted June 10, 2012 That is quite a long list of things to edit. As I said before I have never modded before I suggest that you do something simple for your first mod. I have built and uploaded a fair number of mods and I even now I don't know if I would dare attempt a project like you are thinking of. Maybe you should try building a small dungeon full of zombies.Or make a small army of zombies attack a village.Or build a house mod with zombies in the basement.Or build a perk mod with perks to help you fight the undead. Any little project like that would help you gain experience and figure out what is doable and what is easy and what kind of things you have the time, skill, and patience for. Link to comment Share on other sites More sharing options...
videoman1994 Posted June 10, 2012 Author Share Posted June 10, 2012 Thanks for the idea. I might do that then and try to get my hands into modding. Link to comment Share on other sites More sharing options...
Recommended Posts