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Posted

Did you try editing the line

SKYRANGER_CAPACITY = 4

in DefaultGameCore.ini? Of course you will have to make your game read the loose file ini changes.

Posted

Did you try editing the line

SKYRANGER_CAPACITY = 4

in DefaultGameCore.ini? Of course you will have to make your game read the loose file ini changes.

 

This manipulation will not allow for the deployment of more than 6 soldiers.

Posted

Toolboks hex edits can be read by UPKUtils/PatcherGUI. The problem is that the original mod used "offset" addressing, which was specific to Patch 4 of EU. Those addresses have changed with each succeeding patch, which why everyone switched to using the UPKUtils "before and after" method instead. Someone re-writing this mod would need to determine what code sequence was unique enough to replace the old "offset address" for determining the location of the replacement code.

 

Note that there are 9 different locations that require changes in 3 different UPK files, in addition to the INI file change noted above in the original mod. The work involved is not trivial, which is why no one has done so for a game which was superseded by EW and then XCOM2.

 

If you want this change, you are probably going to have to do it yourself. This is the first post in this forum in weeks. OTOH, obviously people other than me are still monitoring it: so you might get lucky.

 

-Dubious-

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