HeirOfTheSeptims Posted September 10, 2018 Share Posted September 10, 2018 (edited) I'm trying to make a quest that tracks the value of stolen items in a specific location, just like "The Bedlam Job" quests for TG. I've tried looking at said quest, but its not really been any help. Does anybody know how this works? Edit: Also if anyone knows how I could track whether or not the player has been detected by certain npcs (as in, update quest/objective when they detect you), I'm trying to figure that out as well. Edited September 10, 2018 by HeirOfTheSeptems Link to comment Share on other sites More sharing options...
SeraphimKensai Posted September 10, 2018 Share Posted September 10, 2018 (edited) Im fairly certain it would be possible to track the value of stolen items via a script using a global value. Check CreationKit.com, there's likely some command that can be used on an object to get it's value, which you could then store for whatever use you might have. You might have to use a condition or keyword to restrict it to only getting the value of stolen items however. Edited September 10, 2018 by SeraphimKensai Link to comment Share on other sites More sharing options...
HeirOfTheSeptims Posted September 10, 2018 Author Share Posted September 10, 2018 I managed to make a script that will keep track of the value of items picked up by the player. I couldn't figure out how to check if they are stolen or not, but in this particular case it doesn't matter much anyway. Anyone have any ideas on tracking detection? Link to comment Share on other sites More sharing options...
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