d1d2d3d4 Posted June 10, 2012 Share Posted June 10, 2012 Hi allI have been playing FO3 for some time, using usual classic mods such as FWE, MMM, WMK etc as well as loads of quest/new land mods. I like the RPG aspects of the game and find the combat stuff a bit annoying, not enough time to think etc. Anyway long story short I need to generate said time to think more tactically about combat. In the absence of any mods (that work) to change the AP recharge rate or increase hit points I created one myself. The problem is that despite where I put the mod in load order FWE seems to override it. The recharge rate works if I disable FWE. Any suggestions of how to tweak these settings would be much appreciated. I have tried changing the settings in the FWE main.esp but it doesn't seem to work (I assume its because FWE is quite a complex mod and I am a real newbie when it comes to the Geck)Thanks Link to comment Share on other sites More sharing options...
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