graytico Posted June 10, 2012 Share Posted June 10, 2012 Hello! I have a (hopefully) small request for the realism of containers in fallout. Every time I open one to store my stuff, I am disappointed because one container can hold an infinite amount of stuff. This is the same with every container and dead bodies. If it is possible, could there be a limit of weight on each container(like the player and companions' inventories). I am sure that there are other people who would like this addition. If I can help in any way, just email me at [email protected]! Link to comment Share on other sites More sharing options...
yungskiz Posted June 13, 2012 Share Posted June 13, 2012 i hope someone proves me wrong but i dont think its possible. the last game that had container limits was morrowind. problem is you set this container weight in a menu, the same that dictates what scriptloot is in (that wasnt in morrowind though i dont think). in the geck i have never seen an option within the container menu to set what the weight is, and that would mean altering the menu in the geck., which is why i dont think its possible Link to comment Share on other sites More sharing options...
Cyberlazy Posted June 13, 2012 Share Posted June 13, 2012 It might be doable by attaching scripts to the containers to drop items.. pertty sure NVSE would be needed. Maybe refwalking from the player could do it without having to edit every container. Link to comment Share on other sites More sharing options...
betto212 Posted June 16, 2012 Share Posted June 16, 2012 It might be doable by attaching scripts to the containers to drop items.. pertty sure NVSE would be needed. Maybe refwalking from the player could do it without having to edit every container. AN item or hidden item not removible to sinalise which is the container holding space. and a script on player to monitor it should work because . Link to comment Share on other sites More sharing options...
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