UlithiumDragon Posted September 12, 2018 Share Posted September 12, 2018 (edited) Has anyone figured out how to edit the dyeable areas for armor pigments? Since I don't see any texture files that outline the regions, should I assume that means the data is baked into the model files or something...? Edited September 12, 2018 by UlithiumDragon Link to comment Share on other sites More sharing options...
UberGrainy Posted September 12, 2018 Share Posted September 12, 2018 (edited) CMM files outline the regions. Pretty sure I wrote that in my texture editing tutorial, or somewhere. Also common\pl\equip_scolor.evsc probably defines which color channel is customizable (seems to always either be green or red). But I've never tried editing it. Edited September 12, 2018 by UberGrainy Link to comment Share on other sites More sharing options...
UlithiumDragon Posted September 12, 2018 Author Share Posted September 12, 2018 (edited) CMM files outline the regions. Pretty sure I wrote that in my texture editing tutorial, or somewhere. Also common\pl\equip_scolor.evsc probably defines which color channel is customizable (seems to always either be green or red). But I've never tried editing it.Ohh... Huh. I guess I had trouble getting the CMM files to convert before and forgot about them. Thanks for the info, I should be able to convert them now that I've got Rawtex set up correctly. Though if they're BC7 format I still don't have a way to export those. EDIT: Yup, they're BC7. Damnit. Edited September 12, 2018 by UlithiumDragon Link to comment Share on other sites More sharing options...
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