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Changing the Dyeable Pigment Areas


UlithiumDragon

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Has anyone figured out how to edit the dyeable areas for armor pigments?

 

Since I don't see any texture files that outline the regions, should I assume that means the data is baked into the model files or something...?

Edited by UlithiumDragon
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CMM files outline the regions. Pretty sure I wrote that in my texture editing tutorial, or somewhere.

 

Also common\pl\equip_scolor.evsc probably defines which color channel is customizable (seems to always either be green or red). But I've never tried editing it.

Edited by UberGrainy
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CMM files outline the regions. Pretty sure I wrote that in my texture editing tutorial, or somewhere.

 

Also common\pl\equip_scolor.evsc probably defines which color channel is customizable (seems to always either be green or red). But I've never tried editing it.

Ohh... Huh. I guess I had trouble getting the CMM files to convert before and forgot about them.

 

Thanks for the info, I should be able to convert them now that I've got Rawtex set up correctly. Though if they're BC7 format I still don't have a way to export those.

 

EDIT: Yup, they're BC7. Damnit.

Edited by UlithiumDragon
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