Kurohux Posted September 12, 2018 Share Posted September 12, 2018 So I've been working on this mod where I have about 20 different retextures of the standard 'woodtile' that makes up a lot of the floors & walls & stuff, & formatting it for build mode is driving me crazy. What's killing me is that I've duped a few references of the original pieces, & in some cases (because I'm slowly teaching myself creation kit), I used the 'Custom Material Swap' to point to the particular material. Now that I've learned how to implement proper material swaps, for some reason, pointing to the new material swap will sometimes randomly crash CK, causing me to reopen the mod which takes a couple minutes each time. These crashes seem mostly indiscriminate. Sometimes the same piece will work fine, other times it'll crash hard if I even just set it back to the default 'NONE.' Sometimes I'll go four or five without a problem, other times, the same one will crash three times in a row & then suddenly just work. There's nothing different to the original meshes, just dupes of the existing vanilla. Anyone else run into anything like this? And I guess the other question I have: Is there any nicer way to do this, given I've got something like 50+ pieces to put about 20+ textures on? I duplicated in FO4Edit & started slowly going to town trying to put them in logical form lists, & then pointing COBJs to the form lists. But do I really have to go through manually & reassign the texture on each or is there some better work flow I can do? Thanks in advance for anything you can offer Link to comment Share on other sites More sharing options...
kaddigart Posted September 13, 2018 Share Posted September 13, 2018 I would love to know the answer to this myself, as it stands I duplicate and rename an object, do the material swaps, create the COBJ. One. At. A. Time. So far the only things I've found to help expedite the process is bulk renaming (but it only works after duplicating each individually, CTD if I try duplicating a few at a time). Oh, and I can at least drag and drop my menu keywords. Yay. The only times I've ever had a problem with pointing to a particular swap was if I'd tried several different ones to see how they looked. If I knew exactly what I wanted to swap to, nary an issue. After all of that, some items still cause a CTD in game for no apparent reason, sometimes when trying to place them, sometimes just scrolling to them. Link to comment Share on other sites More sharing options...
Kurohux Posted September 14, 2018 Author Share Posted September 14, 2018 So the quickest work around I've found is through FO4edit. It's not perfect, but it's at least stable. I selected each item I wanted to dupe, duplicated & (attempted to) rename them properly for each version of the texture (some had the EditorID's get a little screwy). Then I just copy the Material Swap field for each texture (& fix the names if needed). Since I did them all at the same time, they're in a row by FormID, so I just go down the column & copy in the material swap for each. That way, at least everything's got it's own reference & proper material on it. Doing all of them before I go back & apply them to the form lists in CK. I know I probably could do this in this editor, but it seems easier the other way. But I've opened it in CK a couple times to see if it would throw any errors at me & so far so good. I managed to get a good chunk done today, but still a ways to go & I'm only like half done with these at the moment. But yeah. I can't figure out what it is about the material swaps that makes CK crash. I'm not experimenting with different looks. I might have with some of the originals a while ago, but I will open CK fresh now, immediately open up a reference & point directly to the material I want (or even 'NONE') & CK will just go away. Link to comment Share on other sites More sharing options...
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