Shadowtec Posted June 10, 2012 Share Posted June 10, 2012 At first sorry for my very bad English, The Idea was to build an Argonian Mash and a Kajit Mash like it was in Morrowind, because I don’t understand why Argonian and Kajit was so Humanized since Oblivion. So I tried to build at first Kajit because it seems to be easier to use the werewolf beast Model and combine it with an standard body. But the CK says every time I try to integrate it empty tree. So I ask you to help or descript how to Mod a Mash that can be used as Body I use 3ds Max Design 2009 and Nifskope 1.1.0rc7 I have uploaded my state of Work so you can use or analyze it. Und weil ich weiß, dass mein Englisch unter aller Sau ist, hier fürs Verständnis noch einmal die deutsche Fassung: Da ich nicht verstehe warum sich seit Oblivion die Kajit und Argonia so Menschlich sind wollte ich einen Mod Bauen der Dies ändert da es in Skyrim Den Werwolf gibt wollte ich mit Hilfe des Models und des Standard Male-Mash testweise einen mod bauen der diese erst einmal auswechselt auf Basis dessen ich weitere Mods bauen kann. leider bekomme ich es nicht hinein funktionierendes nif zu erstellen da mir das CK immer wieder sagt das es einen leeren Baum hat. daher bitte ich euch mir zu erklären wie es geht oder mir gleich zusagen was an meinen Dateien falsch ist. dafür habe ich meine derzeitigen Dateien Hochgeladen. Link to comment Share on other sites More sharing options...
Shadowtec Posted June 11, 2012 Author Share Posted June 11, 2012 (edited) Sorry it was a little bit to late or to early in the morning I have use the wrong Plugin and forgot many thinks. Now I think I have corrected it but every time I try to use the mash Creation Kit crash. Sorry war offenbar zu spät/zu früh hab habe nicht nur das falsche Nif-Plug-In verwendet sondern auch einiges vergessen. Nun glaube ich es korrigiert zu haben aber immer wenn ich versuche das Mash zu nutzen stürzt das Creation kit ab. edit: I don't know way but my last try for malebody_kajit_1 works (it is visible) now I have try to build malebody_kajit_0 but every time I try to export it 3DS Max 2009 stop working would anyone of you pleas export it for me? I have upload the max faile and the working malebody_kajit_1.nif please export the max file to malebody_kajit_0.nif Edited June 11, 2012 by Shadowtec Link to comment Share on other sites More sharing options...
BrabbelKP Posted June 11, 2012 Share Posted June 11, 2012 A mod like this is already worked on.Unique Beast Raceshttp://skyrim.nexusmods.com/mods/6041 Link to comment Share on other sites More sharing options...
Shadowtec Posted June 12, 2012 Author Share Posted June 12, 2012 Thank you for the hint BrabbelKP but now I have start and I have Problems, so I must solve them. My State is, I have create new Versions and now I think I understand how it works but I've on big problem:I use the malebody_0/1.nif (especially the upper body and the underwear) and I use werewolf mash (especially the legs).I combine them and create new Skin and BS- thing.The only different between 0 and 1 is that 0=skinny and 1=fat is but they have the same model points and theoretic the same Num of Vertices. But no, they haven’t the same "Num Vertices" value they have different and I don't understand wye and I can’t modify the value it is relevant for the morph form small to bigSo it must be the same Value by nature how dose I got this. Link to comment Share on other sites More sharing options...
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