markyrocks Posted September 12, 2018 Share Posted September 12, 2018 So I'm recreating the robot workbench for vr. Everything is working great for the most part. I place a new automatron at the player, the player can mod it as they see fit... great. If I put ranged weapons on the newly created bot they never fire their weapons. They will simply walk up to an enemy and melee. I've done some research and it seems like this may have been a bug in the past with the automatron Dlc. The solution being reinstall the game....from a modders perspective it's hard for me to fathom that I cant force something to work. It seems that putting the specific robot head on carries an enchantment that will change the combat style to whatever race the head is. I've even went into a protectron cs and turned melee down to nothing (that is the dlc01csprotectron). Equipped the head ect. The bot seemed more hesitant to engage melee but it still acted like it was the only option. I've tried using reset() on the bot after I spawn it and all that does is remove all mods ect. Kinda useless. I messed with this for a few hours last night with no joy. Almost broke my mod bc of the changes I was making. Any help is greatly appreciated. Link to comment Share on other sites More sharing options...
markyrocks Posted September 14, 2018 Author Share Posted September 14, 2018 I haven't found a solution to this either. I'll keep cracking away. It doesn't make much sense bc ada uses the same default combat style and ai packages and she attacks as expected. I didn't modify her yet to see if it carries over. Link to comment Share on other sites More sharing options...
Deleted41587325User Posted September 23, 2018 Share Posted September 23, 2018 Have you tried giving them ammo? I created a Mr Gutsy companion and he won't use his gun unless he has at least a solitary round of .45 ammo on him, like settlers or other npcs. Could never find a way to fix it but it might be your problem. Link to comment Share on other sites More sharing options...
markyrocks Posted September 24, 2018 Author Share Posted September 24, 2018 I fixed this issue. The problem was that the automatron needs to be spawned in with a weapon. (All the ammo comes with the gun in object mods) once they are spawned in with a weapon theyll use a different weapon provided it not broken bc I've definitely found a bunch that were just flat out broken. Link to comment Share on other sites More sharing options...
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