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FOMM crash


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I've been trying to get several mods for New Vegas working. I got only two added to FOMM before it crashed.

 

Here is the crashdump.txt:

 

 

Sunday, June 10, 2012 - 11:35:14 PM

Fomm 0.13.21

OS version: Microsoft Windows NT 6.1.7601 Service Pack 1

 

System.NullReferenceException: Object reference not set to an instance of an object.

at Fomm.PackageManager.FomodBuilder.FomodFromSourceBuilder.BuildFomodFromSource(String p_strPath, NexusAPI p_nxaNexus)

at Fomm.PackageManager.PackageManager.AddNewFomod(String p_strPath)

at Fomm.PackageManager.PackageManager.addFOMODToolStripMenuItem_Click(Object sender, EventArgs e)

at System.Windows.Forms.ToolStripItem.RaiseEvent(Object key, EventArgs e)

at System.Windows.Forms.ToolStripMenuItem.OnClick(EventArgs e)

at System.Windows.Forms.ToolStripItem.HandleClick(EventArgs e)

at System.Windows.Forms.ToolStripItem.FireEventInteractive(EventArgs e, ToolStripItemEventType met)

at System.Windows.Forms.ToolStripItem.FireEvent(EventArgs e, ToolStripItemEventType met)

at System.Windows.Forms.ToolStripItem.PerformClick()

at Fomm.Controls.SplitButton.OnClick(EventArgs e)

at Fomm.Controls.SplitButton.OnMouseUp(MouseEventArgs mevent)

at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)

at System.Windows.Forms.Control.WndProc(Message& m)

at System.Windows.Forms.ButtonBase.WndProc(Message& m)

at System.Windows.Forms.Button.WndProc(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)

at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)

at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

 

 

Any sort of support would be awesome, thanks!

Edited by RageASaurusRex
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It is installed to my second harddrive, which is where New Vegas is installed. I have tried it on my main hard drive but still nothing. And I am not sure on the version, how can I check?

 

Sorry, I mean whats the folder directory?

 

(i.e. c:\programfiles\foldername\ etc...etc...)

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Yea, you definitively want to keep it in the steam directory. This way it will update automatically and you can verify that no files are corrupted all through Steam. FOMM is very particular...

 

Once all of that is in order I would reinstall FOMM and give it another shot. Let me know how it works :happy:

Edited by TheFourthHorse
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