Xilante Posted June 11, 2012 Share Posted June 11, 2012 I'm quite new to modding (and scripting in general), so far I managed to use only a "few" conditions successfully (Such as Getitemcount and some other "Game.getplayer") but I was unlucky with some other and no matter how much I looked to complete script examples or various tutorials, I couldn't find a way to make them work through papyrus, so here I am :P. What I'm looking to do is to make a trigger with a message popping up when there's a particular weather, something like that: Scriptname ExampleTrigger extends ObjectReference Event OnTriggerEnter(Weather Rain) if(rain == Game.GetPlayer().israining) ; Debug.MessageBox("It's raining!") endifEndEvent Which doesn't seem to be working, I know the condition (In dialogue atleast) is called "israining", but I just don't know how to set it up on a papyrus script (may it be a trigger or other). In the trigger example it was originally "(ObjectReference akActionRef)" but I figured out "akactionref" is the propriety I have to set as rain while it can't be objectreference as I can't choose the rain climate as an objectreference but it's instead "weather".I also looked various proprieties and stuff regarding Weather, climate, small examples in creationkit official website hoping I would "guess" the right way to set it up but no luck. Any help/suggestion you can give me is highly appreciated =). Link to comment Share on other sites More sharing options...
gasti89 Posted June 11, 2012 Share Posted June 11, 2012 (edited) Weather CurrentWeather = Weather.GetCurrentWeather() Event OnTriggerEnter(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() if CurrentWeather.GetClassification() == 2 Debug.MessageBox("It's raining!") else Debug.MessageBox("It's not raining!") Endif Endif EndEvent Can't test it myself, so i don't really know if it could work! EDIT: Obviously the Scriptname bla bla bla is still there at the beginning Edited June 11, 2012 by gasti89 Link to comment Share on other sites More sharing options...
Xilante Posted June 11, 2012 Author Share Posted June 11, 2012 (edited) Thank you! :) I'll test it right now. I get three errors when compiling: no viable alternative at input 'Weather'required (...)+ loop did not match anything at input '.'Unknown user flag Weather In first and third one, correct me if I'm wrong, I should put a propriety "weather" with the rain climate (?)While the second error I have no idea what that means xD If it's because of an unset propriety or something else. Edited June 11, 2012 by Xilante Link to comment Share on other sites More sharing options...
gasti89 Posted June 11, 2012 Share Posted June 11, 2012 (edited) Uhm..... Event OnTriggerEnter(ObjectReference akActionRef) if akActionRef == Game.GetPlayer() if Weather.GetCurrentWeather().GetClassification() == 2 Debug.MessageBox("It's raining!") else Debug.MessageBox("It's not raining!") Endif Endif EndEvent Try this, delete the first line from the previous script Edited June 11, 2012 by gasti89 Link to comment Share on other sites More sharing options...
Xilante Posted June 11, 2012 Author Share Posted June 11, 2012 It compiled without any error! =) I'll try it in game and see if it also works! Thanks for the help! :) Link to comment Share on other sites More sharing options...
gasti89 Posted June 11, 2012 Share Posted June 11, 2012 I think there was a mistake on the 1st script, you can also try this (i'm still a scripting noob, so i take stuff from CKwiki) Weather CurrentWeather Event OnTriggerEnter(ObjectReference akActionRef) Weather CurrentWeather = Weather.GetCurrentWeather() if akActionRef == Game.GetPlayer() if CurrentWeather.GetClassification() == 2 Debug.MessageBox("It's raining!") else Debug.MessageBox("It's not raining!") Endif Endif EndEvent Link to comment Share on other sites More sharing options...
Xilante Posted June 11, 2012 Author Share Posted June 11, 2012 The first one worked perfectly! =) Thank you a lot!And you're not a noob! or at least you're way way more better than me, I tried for days and days by looking countless times at CKwiki and couldn't even come close to what you wrote in a few minutes =P Definitively helped me a lot! *Gives a kudo* Link to comment Share on other sites More sharing options...
gasti89 Posted June 11, 2012 Share Posted June 11, 2012 Glad to know it worked, actually this is the most complex script i've ever wrote myself without the help of scripting prohs....LOL Link to comment Share on other sites More sharing options...
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